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OK, Changed to allow Kreisel, in the off chance someone mods in Kreisel Abyssal animals.
Included the FBX files.
Some slight gaps in volume_tint TBF later.
Yes, I know, but thanks for taking the time for feedback.
I took Kreisel out for now:
// "isKreisel":true,
while sorting out what would really work with Kreisel and Abyssal.
Posted this a bit before fully ready to play so that we can get Dev information on the abyssal tint use.