Barotrauma 潜渊症

Barotrauma 潜渊症

评价数不足
Mini Turrets auto
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
4.634 MB
2023 年 10 月 27 日 下午 5:13
2024 年 6 月 17 日 上午 11:37
13 项改动说明 ( 查看 )

订阅以下载
Mini Turrets auto

描述
Fully automated placable sentries, no crew required, sentry possible to destroy by monsters etc. Amunition unificated with vanilia. Designed to use on campaign to cover blank points.
44 条留言
Pół człowiek pół grzyb  [作者] 8 月 15 日 上午 4:08 
Works, and unless they change 90% of the code, it’ll keep working xD
[R.P.C.]Ashuryx 8 月 5 日 上午 11:55 
does this still work?
Lexington 2024 年 10 月 22 日 上午 6:28 
turret can break, if it not wiggling (except flak) it maybe broken.
bring wrench and fix them.
꧁ღⳆ⧹EvelithⳆ⧹ღ꧂ 2024 年 10 月 22 日 上午 6:00 
@Pół człowiek pół grzyb
Well, I have a ship that hides everything related to energy except the reactor. I haven't seen a single supercapacitor and my bots do any repairs. It also has 4 turrets that auto operate. For some reason it completely eluded my mind, that supercapacitor thingy =O
I am just a humble captain trying to get through. Using the helm, sometimes fighting off monsters or doing hull repairs are all I know...
Pół człowiek pół grzyb  [作者] 2024 年 10 月 22 日 上午 4:38 
@꧁ღⳆ⧹EvelithⳆ⧹ღ꧂
You need to connect the turrets to power through a supercapacitor included in the mod, or a vanilla one already on the ship. Regarding that, every turret in the game (including vanilla ones) needs to be connected to power through a supercapacitator.
꧁ღⳆ⧹EvelithⳆ⧹ღ꧂ 2024 年 10 月 14 日 上午 11:57 
Hello there! I have been trying to get those turrets to work for more than an hour now, but somehow... they don't seem to work for me. I am not sure if another mod somehow breaks them or if I just don't know what to do. So, after placing them, I put some ammo into them. Do they need an active power connection set via power_in? Do I need another trigger set? Or is it really one of my mods breaking them and making my life a lot harder? Thank you and have a nice day =)
Lexington 2024 年 7 月 30 日 上午 7:01 
I see :steamthumbsup:
Pół człowiek pół grzyb  [作者] 2024 年 7 月 30 日 上午 6:37 
Coil, chain and laser have RandomMovement parameter set "on". Flak don't because it's look weird, barrel is to long.
Lexington 2024 年 7 月 26 日 上午 10:16 
this is unrelated but what make Coilgun and Chaingun barrels wiggling when powered? (haven't use Laser turret yet)
but Flak turret seem not doing that.
Lexington 2024 年 7 月 15 日 下午 9:02 
no worry I can live with it