MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

58 个评价
Enhanced Cooldown Pips 2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
204.965 KB
2023 年 10 月 26 日 下午 4:14
2024 年 3 月 18 日 上午 11:55
3 项改动说明 ( 查看 )

订阅以下载
Enhanced Cooldown Pips 2

描述
v1.2: Dynamically changes the colors of the HUD cross-hairs cooldown Pips based on weapon range and status.

The targeting Pips will reflect the lowest range weapon in the current group and the range of a locked target rather than the cross-hair position if the group contains a lock-capable weapon. This does mean groups that mix missiles and other weapons will reflect the lock target rather than the cross-hair target (and mixing SRMs with LRMs will indicate the lower range of the SRMs rather than the range of the LRMs).

Ranges:
- Minimum range (blue)
- Optimal range (green)
- Maximum range (yellow)
- Out of range (orange)

If all weapons in a group are destroyed, the appropriate pip will display red.
If none of the weapons in a group have ammo or the weapon group is empty, the pip will be grey.

The colors will transition as you move your cross-hairs (or as a locked target moves); e.g., a locked target just out of range will be orange.

*** Make sure you go to the "Game's" Options menu and click on "Enable Crosshair Cooldown Pips"


Default color settings can be changed via Mod Options:
www.nexusmods.com/mechwarrior5mercenaries/mods/537

Compatible with game version 1.1.354 (DLC6).

Known issues:
- Changing weapon groups via the pause menu won't update the pips. A workaround is to use the weapon group hotkeys (defaults: arrow keys and right CTRL) to trigger the refresh on each group you changed.
- If you have HUD mod(s) installed and run into issues try changing this mod's order "number" to be higher than the HUD mods. The load order number can be changed in the mod.json file or via a mod manager app.

THANKS to djii for providing the Unreal source files from the original mod.
10 条留言
Ketchup_Stain 10 月 8 日 下午 6:41 
confirming this works with the latest patch
Shaggy 9 月 14 日 下午 4:27 
from what I can tell this is working just fine with the new update SoK
IroncladLion 9 月 9 日 下午 6:17 
Update?
WolfEagle1  [作者] 2024 年 3 月 28 日 上午 11:43 
@Shockwave: I use YAML with this mod, I haven't seen any issues.
Shockwave S08 2024 年 3 月 18 日 下午 6:33 
This compatible with Yet Another Mechlab too?
WolfEagle1  [作者] 2024 年 3 月 18 日 上午 11:57 
Updated for DLC6
ToKaSmOkA 2023 年 11 月 2 日 上午 11:38 
Thank you for all your hard work!
Estranged 2023 年 11 月 1 日 上午 4:15 
Awesome mod thank you! Really useful.
Wadmaasi 2023 年 11 月 1 日 上午 3:02 
Awesome, thank you for bringing this back!
WolfEagle1  [作者] 2023 年 10 月 26 日 下午 4:46 
v1.1: This mod was originally created by djii in 2021 and posted on Nexus. It has since been un-supported and was not functional post DLC4 based on Nexus user posts. I was able to re-package the Unreal source code for the latest DLC 5 patch and everything appears to work as advertised now.

It took me a few missions to get use to the changing pip colors but after awhile I got use to it and saw the value of this mod. I plan to support the mod going forward but it will take some time to go through the Unreal code and figure out some of the details.