Cities: Skylines

Cities: Skylines

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Transperth A-series Electric Multiple Unit - 2 Car Set
   
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Assets: Vehicle
文件大小
发表于
5.791 MB
2023 年 10 月 22 日 下午 11:40
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Transperth A-series Electric Multiple Unit - 2 Car Set

描述
Transperth A-series Electric Multiple Unit - 2 Car Set
The A-series EMU is a suburban rail train built by a consortium of Walkers/ADTranz/ABB in the early 90s for Transperth, the transportation authority overseeing the widespread electrification of the city of Perth's regional rail network. Today, you can relive the modernisation of Perth's railways with this fine multiple unit, recreated for use in Cities: Skylines.

This is a train asset. It will not work on metro tracks, tram tracks, or roads (or i don't think so, at least). Each car can carry 100 passengers, for a total of 200.

Cool picture from blender


Model information
Leading car (LOD)
Gangway (LOD)
Pantograph car (LOD)
Triangle count
3,516 (114)
58 (8)
4,122 (134)
Texture res.
2048x1024 (256x128)
256x256 (32x32)
2048x1024 (256x128)

Thanks for downloading (if you did)
This is my first time making an asset, so please excuse the absurdly high triangle counts and texture resolutions for a not-particularly-good-looking model. If you have any suggestions for improvement, I would be more than happy to hear. I'll more than likely return and update it soon, especially if I have the chance to upload it for CS:II.

Known issues:
  • The LOD models aren't quite lined up with the normal models
  • No additive shader (to illuminate the LED signs at night)
  • The textures look a bit crap
  • 4 car set coming soon (im tired boss)
  • Speed, suspension, and passenger count might have to be adjusted a little
4 条留言
TurboCobra 2024 年 10 月 3 日 下午 8:48 
Hey I made 4 & 6 car versions of this, is it okay if I release them on the workshop and give you full credit? [or even make it a collab]
TurboCobra 2024 年 5 月 26 日 上午 1:05 
How did I miss this? this is pretty neat!
hhhhhhhhhh  [作者] 2024 年 1 月 10 日 下午 5:54 
Sorry, I am aware that the drivers side windows are missing. There are also a couple of other adjustments I would like to make to the colours and textures so odds are I'll return to redo them soon. I can't be sure as to when this may be, but I imagine I'll want to port this to CSII once proper modding support comes for that game, and fix those few issues while i'm at it.
Dangleoof 2023 年 11 月 13 日 上午 6:41 
I hate to tell you but you missed something on the cab (there are windows on the side for the white bit)