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I'm not going to cater for such changes in game behaviour. This mod gives each major four additional techs to start with. That's it. That's all it does. If you're seeing a correlation between its use and an undesired change in the game, then the solution is obvious.
"What's half a pirate attack?" I hear you ask. It's when they're in the middle of attacking a minor power at the moment that power finishes integrating.
If, as I suspect, the pirates are coded to go after whoever is weakest, giving the major powers 4 extra techs for free seems to make it so only the minors get targeted.
A- You got better at the game.
B- Increase the difficulty further.
C- Stop using the mod.
Ideas?
lol