武装突袭3

武装突袭3

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Medium Combat Outpost
   
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2023 年 10 月 21 日 上午 5:57
2023 年 10 月 26 日 上午 11:26
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Medium Combat Outpost

在 Anytature 的 1 个合集中
Combat Operation Outposts
10 件物品
描述
No Mods or DLCs Required // Vanilla

Medium Combat Outpost with 2 mortar pits, 10 bunkers covering all directions, several artillery shelters, vehicle service / parking area, helicopter landing / service area, a HQ building with a briefing room and a weapons room with Virtual Arsenal support. Kept FPS in mind so there isnt a lot of clutter.

When placed and adjusted to the ground a few objects will look like they are floating, they only appear like that in the editor and not in game because the object scale script will execute when you start playing. There is also some hidden objects near the helipad that will only be seen in the editor

Credits :

- GallopingGepard > (12th Briefing Area (Large) - Used for briefing room.
- Antares > [Prae] Container HQ Armory - I altered his composition a little for the Arsenal Building.
24 条留言
Anytature  [作者] 5 月 5 日 下午 4:28 
@(Not) Dad it will show up in game, eden editor > compositions > subscribed items
Dad 5 月 5 日 下午 2:01 
For some reason, this doesn't show up at all in my ArmA 3 modslist.
Comunista_CZ 3 月 22 日 上午 6:21 
is it possible to use your compositions in their own mod as part of them ? (placed in the map)
Anytature  [作者] 2024 年 10 月 25 日 下午 5:31 
you can find it in the game editor > composition category > subscribed items
000000001k 2024 年 9 月 7 日 上午 10:36 
Hello, I can’t find this object in the game editor, tell me what it’s called so I can find it through the search bar in the editor
-=}EWo{=-Demicus_Maximus 2024 年 4 月 10 日 下午 12:08 
Found that the easiest way to get scaling to work correctly is to attach it to another object. Why, no idea, just seems to work that way.
A. Ares 2024 年 2 月 6 日 上午 1:54 
Hey there @Anytature , first of all thank you for sharing your composition. It is really well made and I really appreciate that you credited the people that helped you (in any way) for creating this.

Now, about the scraling script... This ArmA 3 Engine Command setObjectScale [community.bistudio.com] seems to have Global effects but there are some details that you have to take into consideration in the Biki. I have seen LCpl Liru use object scaling in MP environment but I do not know the details. Maybe you can ask him how he does his tricks!
Anytature  [作者] 2024 年 2 月 5 日 下午 10:04 
if anyone knows a objectscale script that works in mp let me know :D
A. Ares 2023 年 10 月 29 日 上午 4:25 
@robnic mate, this is not a mod that you will load on Launcher. It is a composition . You will find it on Editor. Try searching YouTube on how to use compositions!
Zhasik 2023 年 10 月 29 日 上午 2:00 
nah, not working