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Farm Bell
   
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模组功能: 新增内容, 实用辅助
tModLoader版本: 1.4.4
语言: 英语
文件大小
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147.333 KB
2023 年 10 月 18 日 下午 3:47
2023 年 10 月 18 日 下午 3:57
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Farm Bell

描述
One of the mods made for a challenge I'm doing called "Tmodtober" in which I make a mod every day of October.

Farm Bell adds two new items with mechanics tied to them:
-The farm bell, that attracts nearby critters
-The tags, that allow you to turn critters into pets (they don't despawn, even after exiting the world and they show their 'name' when hovering over them)
引用自 tModLoader
Developed By PronoesPro
21 条留言
PronoesPro  [作者] 3 月 28 日 下午 5:07 
Well, this was made in a day, and I'm no longer working on it, so it won't happen, but I'm glad it at least helps you out
wrexxs 3 月 27 日 下午 7:12 
prob easier said than done but still thank you for this mod as a builder :steamthumbsup:
wrexxs 3 月 27 日 下午 6:59 
I think a configurable setting like, max amount of saved named creatures: 15, something like that so you can still leave render distance but also have a limit so your game doesn't crash
PronoesPro  [作者] 3 月 17 日 上午 8:24 
Yeah, it's not foolproof, but it's the closest I could get them to catchable pets
Siu <: 3 月 17 日 上午 8:23 
hellooo, they despawned after leaving the the rendering distance ( i assumed ) D:
PronoesPro  [作者] 2024 年 11 月 30 日 下午 3:24 
It should be, as long as the other mod put the animals as critters
Apocryphal 2024 年 11 月 30 日 下午 2:05 
is this cross mod compatible?
PronoesPro  [作者] 2024 年 9 月 30 日 上午 6:40 
The animal tag is a book and 2 hay, and the bell is a bell (shocking) and 10 hay, at a workbench both
GrimJudge 2024 年 9 月 29 日 下午 3:21 
How do you craft it?
PronoesPro  [作者] 2023 年 11 月 28 日 上午 5:56 
I'm glad you are excited to use it :necroheart: