武装突袭3

武装突袭3

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[23PzD] Komadi, 1944
   
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Data Type: Mod
Mod Type: Terrain
文件大小
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更新日期
389.212 MB
2023 年 10 月 17 日 上午 11:08
2024 年 7 月 26 日 下午 8:48
23 项改动说明 ( 查看 )

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[23PzD] Komadi, 1944

描述
WIP

Komadi - 1944
The 23. Panzer-Division Technischerstab presents a 1944 Hungarian terrain based around the Tank engagements of the division on the Hungarian Puszta (Plains). This is a 15km terrain with a 8x8km play area using modern day height map and recreated using Hungarian military surveys from the 1940s based around the town of Komadi and Magyarhomorog. Komadi is a small town where over the course of several days the 23. Panzer-Division engaged elements of the 6th Tank Army including the 9th and 2nd Guards Motorized Brigade along with the 233rd Guards Tank Brigade. The idea of a Hungarian themed terrain and campaign was inspired by the previous work of Neeves during the Kuban - 1943 campaign.

Terrain Specs
Cell size: 3.750
Terrain size: 15,360 x 15,360

Contact
Leave a comment for any bugs after release. Come see our Discord for gameplay!
https://discord.com/invite/23pzd

Requirements
IFA3 AIO
CUP Terrains Core

Tools used and tutorials followed
PMC Wiki Ultimate Terrain Tutorial
https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial
Adanteh's GameTerrainTools for starting data
https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home
Terrain Builder
Mikeros Tools PBO Project
Photoshop to edit SatMap and SatMask
SFlora to generate forests
https://forums.bohemia.net/forums/topic/202985-sflora-generate-a-vegetation-by-mask/


Credits
For one thing or another the project couldn't have continued living through troubled times or actually be finished without your help:
- Bruchmann: Inspiration from excellent 23PzD Kuban campaign
- Carlsen (Trashcan Man) / Enz: Immense man hours volunteered to work on the terrain
- Peiper (Pi2tpur), Rieger (Salsa), Mulzer (MintyTea), Kroll (Edward): Building slaves
- Shock (Stoss): Road sniffer (QA)
- Swurvin, Ice, Temppa, and others I reached out for help privately or in the A3 terrain makers channel
- Henderson: I learned a lot from workflows from rigmor
- Weber: Magyar
6 条留言
jasperloop 4 月 22 日 上午 8:39 
@ Jpspider I appreciate the answer . Thank you.
Ture Right 4 月 22 日 上午 1:54 
@Jpspider I see now. WW2 Terrains with SPE assets are always welcome ;) Cheers
[23PzD] Jpspider  [作者] 4 月 21 日 上午 5:24 
@jasperloop
Hi, I've never considered an Autumn terrain. Maybe in the future?

@Ture Right
I don't think so. Most of the terrains I've made besides this have been solo projects. This one was made before the SPE CDLC came out.
jasperloop 4 月 21 日 上午 4:52 
Love your terrains. Can I be cheeky and ask if there is any chance of an Autumn terrain sometime. :-)
☦turaŭskiwołat☦ 4 月 19 日 下午 4:04 
@Ture Right this is PINSK marshes. are you crazy????
Ture Right 4 月 19 日 下午 3:27 
Have you guys considered switching to SPE assets instead of IFA ones, just like the Minsk Marshes terrain?