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+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "ResourceCosts", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=0,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=1,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=2,OP = "Replace") replace
because, you know, array and "The rule is that one command can change one template property at a time. "
ChosenCrown_Schematic3
ChosenCrown_Schematic4, and
ChosenCrown_Schematic5
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "ResourceCosts", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=0,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=1,OP = "Replace")
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Cost", DT = "ChosenCrown_Schematic", DP = "Cost", DP_Index=2,OP = "Replace") replace
because, you know, array and "The rule is that one command can change one template property at a time. "
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "bVisibleIfPersonnelGatesNotMet", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Requirements", DT = "ChosenCrown_Schematic", DP = "Requirements", DP_Index=2,OP = "Replace")
Requirements is an array son you need use DP_Index, .RequiredEngineeringScore just result to be Requirementes1, so you just replace in XCom TemplateEditor.ini
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "RequiredEngineeringScore", DT = "ChosenCrown_Schematic", OP = "Replace")
with
+Edit_X2SchematicTemplate = (T = "ChosenCrown_Schematic2", P = "Requirements", DT = "ChosenCrown_Schematic", DP = "Requirements", DP_Index=1,OP = "Replace")
[0065.64] TEMPLATE_MASTER: ERROR :: CopyPropertyFromTemplateToTemplate :: unknown property RequiredEngineeringScore in class: X2SchematicTemplate of the Acceptor Template: ChosenCrown_Schematic2 or Donor Template: ChosenCrown_Schematic
[0065.64] TEMPLATE_MASTER: ERROR :: CopyPropertyFromTemplateToTemplate :: unknown property bVisibleIfPersonnelGatesNotMet in class: X2SchematicTemplate of the Acceptor Template: ChosenCrown_Schematic2 or Donor Template: ChosenCrown_Schematic
[0065.64] TEMPLATE_MASTER: ERROR :: CopyPropertyFromTemplateToTemplate :: unknown property ResourceCosts in class: X2SchematicTemplate of the Acceptor Template: ChosenCrown_Schematic2 or Donor Template: ChosenCrown_Schematic
RequiredEngineeringScore = "999999"
to
RequiredEngineeringScore = 999999
Stops the Redscreen errors
There're what appears to be vanilla game entries for Holo Targeting and Battle Scanners, and an entry from (I think) Claus' ADVENT Military Assault MEC
[0029.96] Error: Redscreen: ImportText (Requirements): Property import failed for RequiredEngineeringScore in: (RequiredEngineeringScore = "999999", bVisibleIfPersonnelGatesNotMet = false))
[0029.96] Error: Redscreen: ImportText (Edit_X2SchematicTemplate): Property import failed for Requirements in: (T = "WarlockPsiAmpSchematic12", P = "Requirements", Requirements = (RequiredEngineeringScore = "999999", bVisibleIfPersonnelGatesNotMet = false))