Crusader Kings III

Crusader Kings III

34 个评价
Rational Runestone
   
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693.412 KB
2023 年 10 月 14 日 下午 9:29
2023 年 10 月 14 日 下午 9:44
3 项改动说明 ( 查看 )
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Rational Runestone

描述
I create this mod because it's ridiculous that Johan set the difficulty level of the 'Saga in Stone' to "easy".

● Raising Runestone decision's cooldown: 10 years -> 3 years.
●Period of checking that Nord vassals have the conditions for their Runestone decision: 36 months ->12 months.

These modifications will help Nord conquerors build more Runestones in the foreign territories they have conquered.
You may enter the mode folder and adjust specific values such as
'cooldown = {years = x}' and 'ai_check_interval = x'
in '00_fp1_other_decisions'.
8 条留言
tilarium 7 月 25 日 下午 5:18 
tilarium Mar 23 @ 3:50pm
That's because they changed the format for decisions a couple of updates ago. All decision mods need to be updated to work with the new format. This one hasn't been.
Hjeri 7 月 25 日 下午 5:16 
Decision to raise runestone isn't working.
tilarium 3 月 23 日 下午 12:50 
That's because they changed the format for decisions a couple of updates ago. All decision mods need to be updated to work with the new format. This one hasn't been.
Paztek 3 月 23 日 上午 5:49 
Decision doesn't work anymore as far as i can tell
FlyfireBrownCoat 2024 年 7 月 17 日 下午 2:55 
Thank you for the fantastic mod!! I was using this mod plus the 769 early middle ages bookmark mod to finish the Stone In Saga.
BigCoom 2023 年 11 月 15 日 下午 2:17 
Great mod.
Andy 2023 年 10 月 25 日 下午 12:20 
Johan comes into the alley, and there are 6 chairs with erect dicks, Well, Johan rolls a D6 and says: "No luck again..."
Tanky1000 2023 年 10 月 21 日 下午 3:48 
lol, this achievement just feels impossible unless you want to stay tribal for like 200 years or just cheese it. smart idea.