安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
A few suggestions if it's okay.
Maybe an option to hide items you cant craft?
Also sometimes I can recruit followers I find weird, like as Miao Ying, I can recruit a vampire follower, maybe it's possible in the unmoded game too, but seems out of place.
My ADHD gets upset, when seeing required resources in different order, even if it's the same resources for different items. Just a small thing. :D
I know its to much work, but maybe separately display faction specific and general stuff?
Allow crafting multiple items.
Sorry, these are just random stuff, the mod is great either way.
Currently some of the costs for items are off due to CA reshuffling item values, I am working on this, but finding all and adjusting every single faction takes many hours, so it looks a little off at the moment, fix coming near future though.
It's all a great idea but right now the Trickster cult is incapable of crafting their best items.