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B E A U T I F U L
This is with the newest patch. They fixed it, and this mod is now obsolete! Gogogo update and remember to deactivate this mod!
Including this mod, it covers recommended Proton, controller configuration, and graphics settings.
I don‘t have much experience (or any at all tbh) with modding TW games so I don‘t know how modders implement new strings in the game, but as long as they don‘t define Noto as their font there shouldn‘t be any issues.
In theory it should also be possible to implement a Proton fix in another way.
I think the bug/render error occurs somewhere in the .cuf files, which seems to be a TW specific font format. There‘s a community made cuf editor from 2010 but I didn‘t manage to get it to run properly. Maybe someone else can use it to repackage the Noto .cufs in a way which would render with Proton? Alternatively using a different font altogether would also be a possibility, most if not all Google Fonts are Open Source and can be redistributed.
Add proton_fontfix_larger; Change font size for some UI elements
Note:
Most changes have been conservative as larger font sizes end up with text being cut off in many cases.
I've tested these changes on 1440p with UI scaling set to 100%. Some text might not fit every UI element especially if you play in a language other than English. Use the default proton_fontfix and up your UI scale if you have issues with this .pack.
Remember to copy+paste the new .pack in your data folder - it won't show up otherwise!
Ultra textures + everything demanding on medium (like shadows, vfx, reflections, unit details) + less demanding stuff on high (for instance water or SSAO) + large unit size = perfectly stable 30 fps in battles as well as campaing map
@soulmindproductions
Fun as hell, troy was perfectly playable thanks to very legible font, in Pharaoh text is a bit smaller, but it's still one hundred per cent playable. I am from Poland