安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题














An innate psyfocus regen was also considered, but there wasn't a point where I felt like the regen and the metabolic cost balanced out, which is why the meditation genes ended up being the only psyfocus related genes in the mod.
There is a separate mod that adds psyfocus cost reduction genes, but that only goes up to 25% and hasn't been properly updated to 1.6.
Thanks for all the gene mods, they really help making custom xenotypes.
If you are finding that artistic isn't being enabled, I recommend starting up a new game with the crashlanded scenario to see if all the pawn's are missing the artistic meditation type. If they are, you'll have to check your mod list to find a mod that interferes with that, and if they aren't, then you probably just got unlucky with the backstories and will have to rely on other ones for your current save.
have you any genes pack can add vanilla psyfocus by gene.( not backstories or trait required)
some mod cause default psyfocus change or remove.
nobody have artistic psyfocus that pawns can't get bonus from artworks.
sorry,my english is poor.