Stellaris

Stellaris

29 个评价
[ARCHIVED 3.14] XHK UI OVERHAUL DYNAMIC 72 BUILDINGS
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
609.328 KB
2023 年 10 月 8 日 下午 2:44
2 月 4 日 下午 4:32
5 项改动说明 ( 查看 )

订阅以下载
[ARCHIVED 3.14] XHK UI OVERHAUL DYNAMIC 72 BUILDINGS

描述
ARCHIVED, ONLY USE FOR VER 3.14

Submod to UI Overhaul Dynamic that allows for 72 buildings slots WITHOUT DIRTY FIX.

//FEATURES//
  • Planet UI now can support 72 building slots
  • Building constructor UI moved to the right, should fill the rest of screen space when opened
  • Pop UI widened to take advantage of extra space.
  • Other planet tabs (holdings / armies) were not changed, so there will be some awkward empty space, but no functionality change.

//WHY NOT DIRTY FIX?//

Dirty fix uses an older version of the UIOD UI, which some people may like, but I personally find cramped. This variation uses the planet UI that is used in the current version of UIOD. Dirty Fix also limits the amount of displayable districts to 14, which can be an issue with certain mods.

//COMPATIBILITY//
Compatible with all UIOD submods that dont touch buildings slots
NOT COMPATIBLE with UIOD Dirty Fix (duh)
Compatible with Dark UI Remake
Should be compatible with UI color mods
8 条留言
Xahkarias  [作者] 2 月 4 日 下午 4:38 
Updated

Incorporated UIOD updates from over a year ago
Fixed an edge case on certain monitor settings where holdings would be partly obscured
Xahkarias  [作者] 2024 年 9 月 16 日 下午 8:21 
Can you guys even fit more than 8 columns on the planet screen?
THE FORCE 2024 年 9 月 16 日 上午 12:53 
Even more \o/ praise
kibitz! 2024 年 7 月 15 日 下午 11:44 
\o/ praise
Comett 2024 年 3 月 13 日 下午 2:29 
I found where (my) the incompatibility is, it's with Production Revolution. It sets the limit to 32 slots, regardless of the load order.
//MX` 2024 年 3 月 12 日 下午 9:05 
Is anyone else having issues with this mod right now?
Zeddicus87[DE] 2023 年 11 月 4 日 上午 10:55 
Unfortunately, the game always crashes for me when I use such mods and I just don't know why anymore.
Blast Hardcheese 2023 年 10 月 11 日 下午 4:10 
No matter what building slot mod I use, it always defaults to a maximum of 32 slots. Does anyone else have this problem? There must be a conflict with another mod, but I can't figure out which.