安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











[WOTC_TRMoreUpgrades.X2DownloadableContentInfo_WOTC_TRMoreUpgrades]
; Some slots are practically useless with this mod, so clean them up
+arrSlotsToKill = (DLC = "WotC_VestSlot", SlotName = "VestSlot")
+arrSlotsToKill = (DLC = "KyuuSparkTweaks", SlotName = "PlatingSlot")
"Vest Slot - No longer needed as all vests are armor upgrades now. If you still enable it, this mod will quickly disable the slot and you will not see it. If another mod needs it like Iridar's Vest and Plating Overhaul, please enable it."
I'm worried that the slot will be hidden and I just won't see your vests.
2. I also have the mod "[WOTC] Savage Items BETA 0.52 - Bugfixes and Secrets"
3. I supplemented the configs so that vests from Savage Items are converted to Armour Upgrades
The question is, how will all this work with this mod "Stukovs Savage Augmentations"
added two abilities to the Webbing Vest.
These Abilities will unlock 1 Speciality Slot where you can put either a Canister or a PsiAmp