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在 Youtube 上 



You have a Trap Inventory module. Can you also make a simular module for vehicles? Something like Trap vehicle module.
So that you can mine a vehicle, so that player can choose when it detonates.
1) explosion activation when the engine is activated
2) explosion activation when (the door is opened) crew get in
3) explosion activation after X second
Inventory Sync
- Added ability to keep the editor inventories of containers and add them to the data before synchronization happens.
For example, when turned on and containers have editor inventories:
Crate_1:
- Item1
- Item2
Crate_2:
- Item3
- Item4
After Mission Start:
Crate_1 and Crate_2:
- Item1
- Item2
- Item3
- Item4
PLUS all the data that was previously saved