安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Some other unused vanilla bumpers (BM_SB_FILTER, BM_SB_SUBWAY, BM_UW_UPPERWALL) finally received a trigger in Downpour.
BM_SS_DOOR, which was originally meant as a Five Pebbles bumper, got used for Saint's intro instead.
Unfortunately there is no elegant solution to fix it, as it would cause a detrimental change in presentation. (making SH_B12 part of Memory Crypts instead of a transitional room)
This might be why the MSC devs decided to find a new home for it, which was probably the best solution.
Another broken trigger I'm uncertain about is BM_SH_CRYPTS in SH_B12. Its broken status in vanilla seems unintentional, but Downpour ended up disabling it completely (fire rate 0) and moved the track to SB_D04.
Whether it was intentionally left broken is up for debate, as the same track does play for Saint as a replacement for "Bio-Engineering".