武装突袭3

武装突袭3

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Tactical Balaclavas v1.4.3
   
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Data Type: Mod
文件大小
发表于
更新日期
88.194 MB
2023 年 9 月 28 日 下午 9:22
1 月 27 日 上午 9:55
11 项改动说明 ( 查看 )

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Tactical Balaclavas v1.4.3

在 D-Man (Degman) 的 1 个合集中
2. hrvatski gardijski zdrug
78 件物品
描述
This tactical balaclava will fit under every helmet, beret, hat and chin strap without clipping through.

For developers:

PasteBin tutorial:
https://pastebin.com/sESnzdhb

GitHub: (.p3d with head model example)
https://github.com/DegmanDMAN/tacticalbalaclavas_arma3/tree/main

Compatibility
- ACE Arsenal
- ToH Characters
- Task Force Timberwolf Female Characters

- Currently, the mod supports all Arma 3 vanilla faces, including DLCs (not creator DLCs) and expansions. If you're using (unsupported) modded faces, the function will issue you with a substitute face while you wear a balaclava. Modded face will be returned to your character again after you unequip the balaclava.

Balaclavas
Variants:
- TB
- TB, Under nose
- TB + ESS ICE [goggles]
- TB + ESS RollBar [goggles]
- TB + EP Gatorz M [goggles]
- TB + Combat goggles

*special female variants for all above

Colors:
- Black
- Black (Skull 01)
- Black (Skull 02)
- Green
- Tan
- Woodland pattern
- Multicam pattern
- Flecktarn pattern
- CROPAT (Woodland) pattern
- MTP
- White
- White (Skull 01)
- White (Skull 02)

Credits
Degman
- Project lead and developer

1. Talya_Taya
2. Eathox
....Big help with writing functions and mentoring me

Hussky9 (CGTrader)
- Balaclava model and textures
- ESS ICE goggles model and textures
- ESS RollBar goggles model and textures

3dmilitaryassets (CGTrader)
- EyePro Gatorz Magnum goggles and textures

PLEASE READ THE LICENSE.
热门讨论 查看全部(2)
11
3 月 5 日 下午 5:28
Bug reports
D-Man (Degman)
3
2023 年 11 月 27 日 下午 5:43
Compatibility Wishlist
D-Man (Degman)
62 条留言
Komodo 9 月 5 日 上午 4:27 
fire mod
ty
The Lemming 1 月 28 日 上午 11:01 
Is there a possibility of two holes and 3 holes balaclava?
Holy Demon 1 月 27 日 上午 11:28 
it´s possible to make compatible with the GEARSOC- Deluxe Edition mod?
D-Man (Degman)  [作者] 1 月 27 日 上午 9:50 
I found the issue. There is a line of code in the function which ensures "Face" attribute in Unit's 3DEN Attributes remains unchanged, despite being replaced with a new face. It appears the attribute couldn't be retrieved by ACE Arsenal Centre so it would pop an error instead of executing the code. I've added an extra IF statement to ensure it doesn't happen anymore.

Update on the way! :)
ThomasAngel 2024 年 11 月 27 日 上午 6:47 
Undefined variable error in slotItemChanged.sqf line 20 when ace is loaded. Stable game version.
ElPedroChico 2024 年 10 月 28 日 上午 10:00 
Can you extend the neck of the balaclava? On outfits like the NATO fatigues, there's a gap between the shirt and balaclava
D-Man (Degman)  [作者] 2024 年 9 月 8 日 上午 8:37 
3den is some kind of mod, or do you mean Eden editor in Arma 3 experimental branch that will be updated? I do not provide fixes for unstable game versions.
Simo [C.E.S.A] 2024 年 8 月 18 日 上午 12:00 
Mr. Developer
Your mod is fantastic, but Every time I enter and exit Arsenal Ace it gives me the following error related to your addon that conflicts with Ace3 and 3den. This message is already repetitive and I am somewhat tired of this message. I attached a photo so you can see what kind of error it is. I trust your experience and that you will soon fix the error. I inform you that it will not take long for the new Arma 3 update to be released together with the new version of 3den.

https://i.gyazo.com/0aac9e2a21f9b7999b9e9943db9794b3.jpg
Nomad 2024 年 7 月 27 日 下午 2:35 
would it be possible to see the nose part raised up a little bit on the main balaclava so it covers a little more face?
D-Man (Degman)  [作者] 2024 年 7 月 27 日 上午 9:41 
I definitely plan to expand the variants and bring in new models at some point.

There will be native compatibility with ACE Arsenal Extended in future without the need to download extra "patch" mod, SkyHighPurchase. I checked out that mod and it's pretty impressive. Good call!

Also, I'm aware of "isKindOf" errors popping up in 3DEN editor when manipulating groups, waypoints, etc and this will be hotfixed soon.