RimWorld

RimWorld

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CE/VE Gunpowder Fix
   
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Mod, 1.4, 1.5
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25 sep, 2023 @ 13:09
19 mar @ 7:48
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CE/VE Gunpowder Fix

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I've always been annoyed at the fact that Vanilla Weapons Expanded's gunpowder research was not a prerequisite for Gunsmithing and the research itself cost a massive 1600 research points. This mod moves the contents of Vanilla Weapons Expanded's gunpowder research into Combat Extended's gunpowder research. This should work with more or less all mods that use the VWE gunpowder research.

You don't need this mod if you have the Generic Ammo Experience for Combat Extended mod.
24 kommentarer
Scytheangel 20 okt @ 9:44 
mostly because im an idiot and often miss on reading some things XD, didnt read the last line on the description XD
turkler  [skapare] 20 okt @ 6:59 
@Scytheangel I wonder why
Scytheangel 20 okt @ 6:16 
still having the problem of two gunpowder researches with CE 1.6 and Ve Weapons
Spookbuster 16 okt @ 0:25 
Rats, I was hoping to keep ammo complexity but also remove the gunpowder redundancy.
turkler  [skapare] 15 okt @ 20:22 
no, this fix and more was merged into the generic ammo experience
Spookbuster 15 okt @ 19:27 
Will this be getting updated to 1.6 now that CE has been brought up to speed?
Hole Diver 6 jun @ 14:22 
thxs
Betin 26 mar @ 6:36 
Poggers thanks dude
turkler  [skapare] 24 mar @ 10:22 
@Betin yes
Betin 24 mar @ 9:33 
So just to be extra clear, this mod 1) combines the two research options, and 2) makes it a prerequisite for gunsmithing?