边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Weapons Expanded
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
3.162 MB
2019 年 7 月 24 日 下午 5:28
6 月 29 日 上午 9:47
51 项改动说明 ( 查看 )

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Vanilla Weapons Expanded

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
110 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述


[www.patreon.com]







The patch has been provided to us and is available here:
https://github.com/onigamii/VanillaWeaponsExpandedCE



1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.



In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!





[forms.gle]






















































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1989352844

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0

[discord.gg]









热门讨论 查看全部(46)
150
8 月 9 日 上午 5:59
Requests
Warbeard
11
2024 年 1 月 7 日 上午 6:10
Tools are missing
Box-Head !
1
8 月 22 日 下午 5:37
Medieval 'Matchlocks' and VWE 'Gunpowder' Research prerequisites for eachother?
Vanillabeans !!
1,491 条留言
Nameless Keeper 13 小时以前 
Hammer, Cleaver, Scalpel, Pickaxe... can't find them. There is a mod to add them, but the description says they exist. Unbearable.
Maxlordas 11 月 15 日 上午 9:51 
devs Litreally forgot to add the defs in things after 1.4 :dysmantle_headstone::steamfacepalm:
Maxlordas 11 月 15 日 上午 9:45 
Mod is broken right now as I see it is been that way for couple monts

mod does not load its supposed items as intended so I cehcked the mod alone in core it is busted there as well no other mod configuration is working it seems alot of the mods content is missing alltogether.
Mitsurugi 11 月 11 日 下午 3:51 
Are the scalpel and wrench not in the mod? I was looking for them in character editor and the dev tool, but they don't appear to be listed.
bungpoo 11 月 8 日 下午 11:47 
i have ce do i need ce patch to install this the link doesn't work for github
Burncycle3008 11 月 4 日 下午 12:09 
Why are shovels, batons, and a combat knife locked behind mortars? Seems really silly!
Perogi Palooka 10 月 27 日 上午 8:57 
I'm having the same issue as Futstub, can't find some of the tools- specifically the pickaxe.
penglars 10 月 24 日 下午 3:57 
I have a little bittle thing i thought would be fitting to put here. It's called an "anti-materiEl rifle" not material. It's French or something but that's not the important part. Please fix!
Smeghead 10 月 12 日 下午 1:48 
So looking at the in-game stats for Muskets and I can't help but noticing that they do not match up with the stats here on the page. In game their stats are very close to identical to vanilla sniper rifles (range and damage is identical. Accuracy is only off from sniper rifles by a total of 4%)
Roku神武 10 月 2 日 上午 10:11 
<color=teal>VEF.Weapons.Verb_ShootWithSmoke</color> cannot be used without <color=teal>MoteProperties</color> DefModExtension. Motes will not be thrown.
This error always appears. Plz help