RimWorld

RimWorld

30 ratings
CE/VE Gunpowder Fix
   
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Mod, 1.4, 1.5
File Size
Posted
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216.282 KB
Sep 25, 2023 @ 1:09pm
Mar 19 @ 7:48am
6 Change Notes ( view )

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CE/VE Gunpowder Fix

Description
[discord.gg]


I've always been annoyed at the fact that Vanilla Weapons Expanded's gunpowder research was not a prerequisite for Gunsmithing and the research itself cost a massive 1600 research points. This mod moves the contents of Vanilla Weapons Expanded's gunpowder research into Combat Extended's gunpowder research. This should work with more or less all mods that use the VWE gunpowder research.

You don't need this mod if you have the Generic Ammo Experience for Combat Extended mod.
24 Comments
Scytheangel Oct 20 @ 9:44am 
mostly because im an idiot and often miss on reading some things XD, didnt read the last line on the description XD
turkler  [author] Oct 20 @ 6:59am 
@Scytheangel I wonder why
Scytheangel Oct 20 @ 6:16am 
still having the problem of two gunpowder researches with CE 1.6 and Ve Weapons
Spookbuster Oct 16 @ 12:25am 
Rats, I was hoping to keep ammo complexity but also remove the gunpowder redundancy.
turkler  [author] Oct 15 @ 8:22pm 
no, this fix and more was merged into the generic ammo experience
Spookbuster Oct 15 @ 7:27pm 
Will this be getting updated to 1.6 now that CE has been brought up to speed?
Hole Diver Jun 6 @ 2:22pm 
thxs
Betin Mar 26 @ 6:36am 
Poggers thanks dude
turkler  [author] Mar 24 @ 10:22am 
@Betin yes
Betin Mar 24 @ 9:33am 
So just to be extra clear, this mod 1) combines the two research options, and 2) makes it a prerequisite for gunsmithing?