RimWorld

RimWorld

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CE/VE Gunpowder Fix
   
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Mod, 1.4, 1.5
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25. zář. 2023 v 13.09
19. bře. v 7.48
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CE/VE Gunpowder Fix

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[discord.gg]


I've always been annoyed at the fact that Vanilla Weapons Expanded's gunpowder research was not a prerequisite for Gunsmithing and the research itself cost a massive 1600 research points. This mod moves the contents of Vanilla Weapons Expanded's gunpowder research into Combat Extended's gunpowder research. This should work with more or less all mods that use the VWE gunpowder research.

You don't need this mod if you have the Generic Ammo Experience for Combat Extended mod.
Počet komentářů: 24
Scytheangel 20. říj. v 9.44 
mostly because im an idiot and often miss on reading some things XD, didnt read the last line on the description XD
turkler  [autor] 20. říj. v 6.59 
@Scytheangel I wonder why
Scytheangel 20. říj. v 6.16 
still having the problem of two gunpowder researches with CE 1.6 and Ve Weapons
Spookbuster 16. říj. v 0.25 
Rats, I was hoping to keep ammo complexity but also remove the gunpowder redundancy.
turkler  [autor] 15. říj. v 20.22 
no, this fix and more was merged into the generic ammo experience
Spookbuster 15. říj. v 19.27 
Will this be getting updated to 1.6 now that CE has been brought up to speed?
Hole Diver 6. čvn. v 14.22 
thxs
Betin 26. bře. v 6.36 
Poggers thanks dude
turkler  [autor] 24. bře. v 10.22 
@Betin yes
Betin 24. bře. v 9.33 
So just to be extra clear, this mod 1) combines the two research options, and 2) makes it a prerequisite for gunsmithing?