安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












Yes, you need to set the limits on the rotors at the wheels max travel upwards. if the rotor goes beyond what the wheel can, it will faze through
It also fazes through blocks if you use too much suspension strength. you need to compensate using rotor torque if your creation weighs too much.
If you want to avoid the problem, you should take a look at this suspension design i did, as it avoids the problem altogether
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3263843872
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3571684953
But the 1x1 wheel I use to push down the legs end up clipping into the leg.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3571685253
Have you encountered this and do you know how to prevent this from happening?
It is a lot more pcu intensive due to the added forces applied. i would reccomend the MK-1 to start fleshing your design out, and opting for the MK-II if you need to go scriptless for some reason or want to have it more "realistic"