Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DeI Submod - English Faction Names (updated for 1.33)
   
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标签: mod, UI
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766.322 KB
2023 年 9 月 17 日 上午 9:37
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DeI Submod - English Faction Names (updated for 1.33)

描述
All credits go to Augustusng (https://psteamcommunity.yuanyoumao.com/id/augustusng) for creating the awesome original submod !!

I used his as a base and updated the names for AI factions that were missing for the latest 1.33 DeI patch.

Link to the original mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=364644965

Requirements:
- Divide et Impera 1.33 Public Beta patch
- Divide et Impera Core mod

Load order:
1. This mod
2. Divide et Impera 1.33 Public Beta
3. Divide et Impera Part 1
4. Divide et Impera Part 2
5. Divide et Impera Part 3
16 条留言
Germanium✔ 2024 年 7 月 7 日 上午 1:30 
For the folks saying that this mod doesn't work, you need to put this mod before the main DEI mod in load order for this to work.
xtz 2024 年 2 月 14 日 下午 10:16 
@Shiro264 it's not working on the latest DEI 1.33
sam.pidgeon 2023 年 9 月 22 日 下午 7:05 
crashes after 30 odd turns no recruit options on hannibal at the gates campaign etc when its not active no problems etc
Shiro264  [作者] 2023 年 9 月 22 日 下午 4:34 
What kinds of issues? I'm using it currently and having no problems so far
sam.pidgeon 2023 年 9 月 22 日 下午 3:04 
do u really need the public beta mod as i read many having issues with it currently now some factions i can work out who they are but not all
sam.pidgeon 2023 年 9 月 20 日 下午 5:36 
ok thanks
Shiro264  [作者] 2023 年 9 月 20 日 下午 5:04 
Generally mods that change just text are save game compatible since they don't have any scripts, so yes!
sam.pidgeon 2023 年 9 月 20 日 上午 8:39 
Is it save game compatible as well?
sam.pidgeon 2023 年 9 月 20 日 上午 8:39 
It's a unlocker for grand campaign so I can play as the factions that are already in-game just not normally playable in DEI like cherusci got example to apuli tribe etc
Shiro264  [作者] 2023 年 9 月 20 日 上午 7:45 
If it's just unlocking a faction that is already in the game for the AI then it should be.

If the submod adds a completely new faction that isn't in the base DeI or in patch 1.33 then the name will probably be empty, but the game will still be playable.