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The bills could be moved to the machining bench, but the code itself is simply the VFE:Ancients repair code. Since that will not be updated, neither can this be. I may choose to commission a new mod at some point, possibly after seeing what the planned VQE:Ancients has.
Some weapons can not be improved at all, but for example a smart rifle my colonist improved one using for this ordinary automatic rifle and after that no one improved such rifles, even though the task is set to do it. With other mods the problem is not.
But I found a couple of bugs in this mod.
Although there may be one bug from the original mod.
The first bug, it is also the most problematic - with a large number of tasks and / or duplicate tasks in the workbench menu to repair the game begins to “freeze”. Freeze every 10 seconds for about 2 seconds, intermittently. I noticed that after I began to massively improve and repair things in the colony, appeared “freezes”, after canceling all the tasks they stop.
So IMPORTANT, if you install this mod (or use origanl mod, the problem anyway in the workbench) do not put a lot of tasks to fix / improve things on this workbench. And after you process all things - cancel all tasks completely from the workbench menu.
Thanks for the info, I'll give it a go!