安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












In any case, if you suspect that's the culprit, then disable it (which of course you can) and use Webknight's Death Animations mod instead, which has all kind of custom animations for injured and dead and I personally use quite often.
Other than that, it looks like a conflict with other mod or script... or something totally unrelated to this mod, which is my bet.
This update includes a new nightvision effect, support for JCA and the latest Webknight flashlights and some other fixes and tweaks.
Regarding humidity, the effect you are witnessing is Arma 3's built-in "DynamicBlur" postprocessing effect, which at high enough values makes the screen look pixelated and low res. I guess that the particular fog settings they used for that mission makes the intensity detection to apply max humidity effects. Considering that the only visual effect applied for humidity is precisely the blur, deactivating it would deactivate the whole effect. You can lower the intensity yourself through the addon settings, though, or just disable it if you find it still is impacting your gameplay.
Can I ask for an option to support BSP Night Vision in place or alternate to BettIR - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2946493876&searchtext=BSP+Night+Vision+-
Humidity effects for some reason lowers the render resolution down? It happens in the beginning during the cutscene from this campaign: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3442600541
Anyway to keep the effects without lowering the render resolution?
Keep it up.