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I do wanna know if there is a bug with the AI breaking when using the flashlights, because after disembarking they no longer will turn on their flashlights.
Just a couple notes:
- It takes a few seconds to the brighter moonlight effect to propagate to all clients.
- There's a period of time during dusk where everything will be darker until the moon rises properly and begins to illuminate.
Also, some terrains are automatically excluded simply because the default lighting is good enough or the effect doesn't make sense, such as:
- Sefrou Ramal
- Dingor
- Eridanus Secundus (from OPTRE)
- Phobos (from OPTRE)
- Chernarus winter
- Salman
- Uzbin
- All maps by Juju, which already have great default night illumination (actually even brighter than my effect provides)
Other than that, maybe you're using some newer terrain which I haven't revised, so it uses the default Brighter Moonlight settings and might need some tweaking.
In any case, if you suspect that's the culprit, then disable it (which of course you can) and use Webknight's Death Animations mod instead, which has all kind of custom animations for injured and dead and I personally use quite often.
Other than that, it looks like a conflict with other mod or script... or something totally unrelated to this mod, which is my bet.
This update includes a new nightvision effect, support for JCA and the latest Webknight flashlights and some other fixes and tweaks.