Sid Meier's Civilization VI

Sid Meier's Civilization VI

141 个评价
可展开的“使用中的模组”界面(超大!)
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Type: Mod
Mod: UI
文件大小
发表于
更新日期
13.846 KB
2023 年 9 月 15 日 上午 9:37
2024 年 3 月 6 日 上午 12:32
5 项改动说明 ( 查看 )

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可展开的“使用中的模组”界面(超大!)

在 号码菌Synora 的 1 个合集中
My UI MOD Collection
5 件物品
描述
在“使用中的模组”增加了一个新按钮,可以展开显示模组区域



当你点击按钮后,会自动生成正在使用的所有模组的名字到你的剪贴板当中,你可以很轻松的发送给你的好友

点个赞吧 : )

15 条留言
1454935198 2 月 2 日 上午 1:05 
哇,虽然这个区域很少用到,但用于分享模组的时候很有用。
担心兼容性问题时,可订阅pvp ui 联机ui 这些整合类模组。
Obb 2024 年 6 月 11 日 上午 9:29 
Ah yes I’ve read about the spectator flag, that was also a possibility.
But since what I did worked, I did not look further into it.
I just hope I will not have unforeseen effects ! ^^ I’ll see, I suppose !
Thanks for your answer.
号码菌Synora  [作者] 2024 年 6 月 11 日 上午 7:01 
@Obb If you choose multiplayer, there will be no animations. You can try creating a game on your local network
Obb 2024 年 6 月 11 日 上午 5:09 
Can I bother you once again ? =3 I’ll be concise !

Wanting to disable disasters cinematics, I commented out the very first section of « function ShowPopup », in « NaturalDisasterPopup.lua », it seems to work as expected, but do you think it could cause any unforeseen effect ?

I don’t know if you’re looking for mod ideas, but this is the only cinematic / event that no mod exist yet to disable. ( Unless I just did not find one, but I searched a lot before trying it myself. ) I’m sure it could please many players, if working as intended !
Obb 2024 年 6 月 10 日 上午 9:30 
My friend, that’s truly fantastic !
All I can do is going in the files to blindly change random values until it works xD
That I would have never found by myself ! Thank you so much !!
号码菌Synora  [作者] 2024 年 6 月 10 日 上午 9:02 
@Obb
function OnFinishedGameplayContentConfigure(result)
if(ContextPtr and not ContextPtr:IsHidden() and result.Success) then
GameSetup_RefreshParameters();
OnAdvancedSetup()
end
end
号码菌Synora  [作者] 2024 年 6 月 10 日 上午 9:02 
@Obb Try to find GameSetup_RefreshParameters() in the AdvancedSetup.lua file; and then add OnAdvancedSetup() on the next line of it
Obb 2024 年 6 月 10 日 上午 8:59 
I supposed something like that indeed, that’s what led me to think it’s possible, though I don’t know where to look for ! =/ I’d say it’s not in a xml file, but what, a sql or lua ? I looked in several files I though could manage that but without success yet.
号码菌Synora  [作者] 2024 年 6 月 10 日 上午 8:54 
@Obb All you need to do is find the event that corresponds to the "New Game" click, and then bind it to the "Advanced Options Button".
Obb 2024 年 6 月 10 日 上午 8:42 
Took me long but I finally found what I was looking for lol ( It’s PlayerPullDown )

Though, I have another question since, I don’t risk anything asking too :
But this time I have really no clue where to look for, I searched but without success…
I’d love to directly go inside the advanced options screen when clicking on « new game » button, instead of the default basic settings screen.