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报告翻译问题
source maps are made of hundreds, if not thousands (in your case thousands) , of brushes- basically just a bunch of cuboids. in a source game this wouldn't be a problem since the maps are cleaned up before they every get played- however in the process of converting the map to a 3d model every brush has been turned into a seperate mesh! this is bad for many reasons that i'm sure you don't need explained. (unity maps are generally combined into just a few large meshes)
tldr; the map geometry sucks. a lot. and it causes performance issues