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Best mod for me. I cannot play without.
I've got the same issue (NullReferenceException, PipedEverything.ConduitConsumerOptionalSolid.CapacityForElement)
I disable, save, wait and re enable it, and that correct this issue.
Strange because I do not change my pipe for 10 cycle at least.
Append at cycle 99 !
UnityEngine.Component.GetComponent[T] () (at <c39a522eee05469b8171a6cfeb646c59>:0)
PipedEverything.ConduitConsumerOptionalSolid.CapacityForElement (Pickupable element) (at <a01b619723e24d1895145e9f79bb87bc>:0)
PipedEverything.ConduitConsumerOptionalSolid.ConduitUpdate (System.Single dt) (at <a01b619723e24d1895145e9f79bb87bc>:0)
SolidConduitFlow.Sim200ms (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.StepTheSim (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.UnsafeSim200ms (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.SimEveryTick (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.Update () (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U57-702808-VN
NullReferenceException
UnityEngine.Component.GetComponent[T] () (at <c39a522eee05469b8171a6cfeb646c59>:0)
PipedEverything.ConduitConsumerOptionalSolid.CapacityForElement (Pickupable element) (at <a01b619723e24d1895145e9f79bb87bc>:0)
PipedEverything.ConduitConsumerOptionalSolid.ConduitUpdate (System.Single dt) (at <a01b619723e24d1895145e9f79bb87bc>:0)
SolidConduitFlow.Sim200ms (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.StepTheSim (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.UnsafeSim200ms (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.SimEveryTick (System.Single dt) (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
Game.Update () (at <8543f453fe4a4a6296c5be748aa9bf29>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Build: U57-702808-SCRP