Sid Meier's Civilization V

Sid Meier's Civilization V

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=Aquatic Resources=
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2023 年 9 月 9 日 下午 12:17
6 月 23 日 下午 1:37
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=Aquatic Resources=

在 Gaia 的 3 个合集中
Sapiens Mods
31 件物品
Terrain and Resource Mods
15 件物品
36 Major Civilizations
24 件物品
描述

Adds 8 Aquatic Luxuries and 8 Bonus Sea Resoures. Standalone!
8 More Aquatic Luxuries:
Bluewhale, Grey Whale, Lobster, Marlin,
Sturgeon, King Crab, Oysters, Dolphin.
Yield: +1 Food and Gold (except Dolphins: +1 Science and Gold).
Crab changed to Blue Crab. Whale changed to Humpback Whale.

8 More Bonus Resources:
Cod, Clams, Shrimp, Scallops,
Herring, Tuna, Squid, Tropical Fish.
Yield: +1 Food (except Tropical Fish +1 Culture).
Customization
You can disable or change the sparsity for each resource in the USER_SETTINGS file.
Caveats and Known Issues:
1) NOT recommended if you play using Strategic View. It won't crash but the icons are wrong.
2) Deleting ModUserData before loading a save will cause the resources to spawn once again.
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio.
A huge thank you to everyone who contributed--through translations, feedback, suggestions, or bug reports--your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
热门讨论 查看全部(1)
1
3 月 2 日 上午 9:16
Last Update
beechlady
32 条留言
dokuro chan 8 月 24 日 上午 12:21 
This mod does not seem to run with Tunnels. Not sure why.
VengefulAncient 7 月 11 日 下午 10:33 
Still got tropical fish spawning right next to ice on the south pole.
yoyiruiloba 7 月 1 日 下午 12:21 
See aquatic resources in World Builder,still don´t have a picture,although you copy the corresponding .dds file.On the map see picture equal to fish.
Gaia  [作者] 6 月 23 日 下午 1:47 
Thanks for the reports.

@Sternentier: Beliefs now work properly. Pantheons like God of the Sea will correctly recognize all aquatic resources, not just the vanilla ones.

@oni1313: To see aquatic or custom resources in WorldBuilder, you need to copy the corresponding .dds file from the mod’s ART/SV folder into this directory:
Steam\steamapps\common\Sid Meier's Civilization V\Resource\DX9

As for maps like Skirmish or Highlands, the defeat screen can appear if there are no valid plots due to missing coast or ocean. This doesn't happen with Compendium or standard map scripts. We'll look into fallback options, but for now it's best to use maps that include at least some water.

Let me know if anything else comes up — fixes are ongoing and feedback is appreciated.
Tuindwergie 5 月 21 日 上午 2:37 
Just a question - what are the chances of this mod causing issues with maps without any water? I setup games on Skirmish and Highlands with only rivers and ran into an issue where, once the game is loaded up, the defeat screen shows up. This doesn't hapen on Compendium Map scripts, only on the ones mentioned above so far (though I didn't go through other base map scripts to see if the same issues could occur)
Wandering Mania 3 月 16 日 下午 6:08 
@DireWolf,
Yeah, if you load a random 'Vanilla map' they show up just fine.
But on the map pack, all that happens is a few name changes of the vanilla resources.

I tried talking directly to Gaia about it; But all I was told was that:
"It's never been reported before, and that [ I ] may have a conflict going on."

But when they show up fine in a vanilla map, but not on the map pack; I know there is no conflict going on. So I just took it as 'Gaia doesn't want to bother trying to fix it'. Whatever.
DireWolf 3 月 16 日 下午 12:45 
@Wandering Mania- I do not see them either in Ynaemp. Moving on.
oni1313 3 月 6 日 上午 7:49 
in the worldbuilder the Aquatic Resources don´t have a picture
Sternentier 2 月 24 日 下午 2:45 
Unfortunately, this doesn't seem to work with the god of the sea pantheon. I had a couple coastal cities with 5+ sea resources, and only the vanilla ones gave me production.
Gaia  [作者] 2 月 10 日 下午 10:51 
UPDATE: Tropical Fish are now restricted to warmer waters (MaxLatitude set to 60).