铁锤守卫 II

铁锤守卫 II

34 个评价
Alternative HUD
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Type: Addon
Tags: Graphics
文件大小
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更新日期
91.136 KB
2023 年 9 月 6 日 下午 11:40
2024 年 5 月 26 日 下午 6:58
7 项改动说明 ( 查看 )

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Alternative HUD

描述
Changes the HUD to be mostly all positioned at the bottom of the screen.
28 条留言
Muffinslop  [作者] 9 月 27 日 下午 6:07 
Unfortunately if I did it would look like garbage, and likely not something I can fix. It's possible in hoh2 due to engine improvements. There's a cut one in hw2 and I have already restored it but it looks like doodoo :BL3Shrug:
Kinda Lebron James 9 月 20 日 下午 2:04 
would it be possible to add a minimap?
Muffinslop  [作者] 2024 年 12 月 12 日 上午 10:58 
you need to enable the mod in-game and for that you need a new save :/
id Yellow 2024 年 12 月 10 日 下午 6:36 
Am I the only one who doesn't have a mod working? It looks very cool, but when you "subscribe" to steam, no settings appear in the game, and the HUD does not change... It's a pity(:0face:
Zenethian 2024 年 9 月 5 日 上午 11:02 
As an Ultrawide user, I needed this SO BAD. Thank you!
Muffinslop  [作者] 2024 年 8 月 28 日 下午 4:20 
haha enjoy! I didn't know where to put it, so I accepted that the portrait in the player menu would be enough
Kapra 2024 年 8 月 28 日 下午 2:40 
I am considering using this mod, not because I have any particular problem with the default HUD or have strong feelings about yours, but because I hate how the character portraits in this game looks. I kinda thought someone might've made mods for alternate portraits by now, but considering there isn't one, better to have a HUD that hides the mandatory portrait. XD
Muffinslop  [作者] 2024 年 3 月 11 日 下午 9:33 
This was updated a bit ago. I made the scaling work at all resolutions
Muffinslop  [作者] 2024 年 1 月 3 日 下午 8:58 
I tried fixing this but I was having issues centering the UI as the resolution seems to break a lot of things. I will keep trying!
Dr.Frosty 2024 年 1 月 1 日 上午 6:15 
Would like to use it but the HUD overlaps and/or is not centered, depending on the resolution selected. My default is 2560x1440 but only when I had it set to 1600x900 was placed correctly.
Changing ui_scale didn't help either.