Slay the Spire

Slay the Spire

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伪混乱
   
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2023 年 9 月 5 日 上午 8:39
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伪混乱

描述
来自异蛇和蛇眼的混乱效果会使用不同的实现方式。

首先,生成一个放有相同数量0~3的袋子。每次你抽牌后,从袋子里面随机取出一个数设置为这张牌的耗能。袋子抽空后,重置袋子并重复以上操作。

你可以在mod设置里面改变0~3的个数,以及是否要提前重置袋子,比如还剩3个数的时候重置。

希望能让蛇眼更稳定一些!
6 条留言
Chaofan  [作者] 2023 年 9 月 15 日 下午 8:36 
@anarcher
No. It only affects confusion buff.
anarcher 2023 年 9 月 15 日 上午 9:08 
Does this affect other mods that sneckoify you somehow, like the snecko oil potion?
Chaofan  [作者] 2023 年 9 月 11 日 下午 5:30 
@Bento Baker Praymordis
This mod uses a standalone pool, whose size is not related to number of draw pile or deck.
But one thing is correct, if you are unlucky for the first 5 cards, you'll get better cost values later.
Bento Baker Praymordis 2023 年 9 月 11 日 下午 3:10 
so If I'm getting at the wording correctly, if I have a 20 card deck that means there's 20 individual values in the cost pool with it being evenly divided in 0,1, 2 and 3 for a even split of 5 cost values of each number. so if I somehow got unlucky and the first 5 cards drawn of the 20 card draw pile all cost 3, the other 15 cards will randomly pick either 0, 1 or 2 cost, and when the draw pile is reshuffled (assuming I still have 20 cards go into the draw pile) it will recalculate the cost pool back to the even split of cost values from before.
Chaofan  [作者] 2023 年 9 月 6 日 上午 3:04 
@Wayward Entity Exactly.
S. Vagabond 2023 年 9 月 5 日 下午 11:33 
So essentially the idea is the make it more fair by basically making the gambler's fallacy real?