武装突袭3

武装突袭3

44 个评价
UNSC Naval Special Weapons
3
3
   
奖励
收藏
已收藏
取消收藏
Data Type: Mod
Mod Type: Equipment, Weapon
文件大小
发表于
更新日期
1.779 GB
2023 年 9 月 4 日 上午 3:50
5 月 2 日 上午 6:57
21 项改动说明 ( 查看 )

订阅以下载
UNSC Naval Special Weapons

描述


UNSC Naval Special Weapons

This is not a unit specific/Aux mod

Currently include:

BR55HB Mod 1 + Variants
MA5B (Credit to Marcus Lehto)
MA5K
SRS99-AM In 4 Camo variations
SRS99C-S2 in 4 Camo Variations
SRS99D-S2 in 4 Camo variations
M6 Series with variants: A, B, E and F (Credit to Forkyforklift)

CE Inspired Armour
Inspiration Taken from:

UNSC Ranks compatibility with ETR Enhanced Ranks This includes, Navy, Marines, Army and Air Force

Spreadsheet with the ranks available[docs.google.com]

Link to my gitlabs which have a bunch of decals including the rank icons in higher quality[gitlab.com]



Some quick info:

Q: Why does it require ACE?
A: It doesn't require ACE but it's recommended.

Fully compatible with ACE Arsenal Extended.

Future Plans:

Add more weapons.



Bug Reports:
Report bugs here [gitlab.com]

Support discord[discord.gg]



Special thanks to:

Commander Kibbins - Screenshots of the weapons and armours.
Brazz and High - Helping me figure out hand animations.
its.basil from the Halo Archive - Suppressed BR55 Firing Sound
generalhasashi from the Halo Archive - Suppressed SRS Firing Sound



LICENSE

Halo© Microsoft Corporation. "UNSC Naval Special Weapons" was created under Microsoft's "Game Content Usage Rules" using designs from Halo, and it is not endorsed by or affiliated with Microsoft.

Permission to use Marcus' Halo remade assets here[discord.com]
Permission to use Forky's Halo assets here[i.imgur.com]

Game Content Usage Rules [www.xbox.com]
60 条留言
Abstract 10 月 8 日 上午 2:08 
i gotcha, that's sounds great :D
(m81 bdu when??)
Frosty  [作者] 10 月 8 日 上午 1:55 
I probably won't be making my armour compatible with OPTREs uniform as their uniform is not close in scale or size to any other uniform in arma. I can add more camos for my uniform though..
Abstract 10 月 8 日 上午 12:53 
I gotcha, i wanted to ask, could you re-adjust some of the armor/bdu's to also fit with optre bdu's and armor? as if you use an optre bdu, the armor is just so slightly misaligned and floats, ofc you don't need to, since you're making this as a standalone, but it'd be nice
Frosty  [作者] 10 月 7 日 上午 11:08 
Thanks, I do have the high poly models done for the backpacks, I just don't have time to actually finish and implement them currently, which also means I don't have time to re-balance the inventory size; hopefully I'll have time soon to get back to working on this mod
Abstract 10 月 7 日 上午 10:50 
You could just add invis backpacks and adjust it that way, since this mod will almost always be used with optre, just a suggestion, you made such a good mod, the helmets and armor are some of the best ive seen
Frosty  [作者] 10 月 7 日 上午 10:39 
I don't know of any mod that changes the inventory space of my armours

Reason for why the inventory space is the way it is: I don't have backpacks yet, once I add those the values will change to a more realistic amount.
Abstract 10 月 7 日 上午 7:38 
Is there a mod that re adjusts the values to be similar in load to base optre armor? the C50 armor has 65 lbs and that just seems busted, especially when used with a backpack
Garuda XIII 8 月 20 日 上午 4:17 
Got it! Thanks for acknowledging it!
Frosty  [作者] 8 月 20 日 上午 3:18 
@Garuda XIII I can sortof hear it, I'll look into it might have to rework how the firing sounds work entirely
Garuda XIII 8 月 20 日 上午 12:34 
There seems to be a sound issue affecting most of the weapons. When you fire a gun while moving, the gunshot audio doesn’t follow the player. Instead, it stays fixed at the point where the shot was fired, so if you move away, the sound remains in that original spot rather than moving with you.