Europa Universalis IV

Europa Universalis IV

267 个评价
Decisive Battles (Higher Warscore From Battles)
5
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
309.674 KB
2023 年 9 月 2 日 下午 1:40
2024 年 5 月 25 日 下午 1:30
8 项改动说明 ( 查看 )

订阅以下载
Decisive Battles (Higher Warscore From Battles)

在 Worlds Smuggest Detective 的 1 个合集中
Flavortown Universalis
15 件物品
描述
A simple mod that increases warscore from battles to make battles more decisive (and thus more realistic) than in the base game.

No longer will you need to siege down most of an entire country and wage total war to take a couple provinces! (Hopefully)
  • This mod makes individual battles give 4x more warscore than in the base game.
  • The maximum warscore that can be earned from battles has also been increased to 60 (from 40 in vanilla).
  • This applies to both players and AI.

A hidden warscore modifier is applied on game startup to all countries as well as to all new countries released later on in the game.

Note: As warscore from battles is calculated based on casualties in relation to forcelimit, the amount of casualties suffered can now decide the outcome of wars.

This is especially beneficial for smaller countries, since you can end and win wars from battles and army quality rather than carpet sieging the entirety of Ming or Russia, for example.


This mod should be fully compatible with almost every mod. (Confirmed that it works with overhauls like Extended Timeline, as seen in the screenshots above)

The +300% warscore modifier is guaranteed compatible with other mods. However, the max 60 warscore from battles may not be applied if another mod also edits the same value.
90 条留言
Worlds Smuggest Detective  [作者] 10 月 29 日 上午 8:24 
@zakdbn I see, good catch! It's been a while, so I believe it was fixed and maybe the line was just left there, but I will double check. Regardless the event can trigger on its own outside of the on_action, so it will still trigger for any countries without the modifier, it might just take a day or two instead to trigger
zakdbn 10 月 27 日 上午 3:09 
Yes, because the exact line is in common>on_actions: "on_country_creation = { #does not seem to work, might as well keep it". So I was concerned it wouldn't be granted to new ai formed countries, giving the player an unfair advantage, but thanks for the clarification.
Worlds Smuggest Detective  [作者] 10 月 25 日 上午 10:26 
@zakdbn There is a hidden event that applies the modifiers to any country that doesn't have the modifier, so new countries that are released for example will still get the modifier
zakdbn 10 月 25 日 上午 6:36 
I had a look at the game files, and it says that the modifier for future countries doesn’t work. Can you clarify, do newly formed countries receive the modifier?
Worlds Smuggest Detective  [作者] 5 月 12 日 下午 4:54 
@Bat-lango It looks like someone else has already uploaded a copy of my mod on the Paradox mods website. If the uploader has kept the files the same, that version of the mod should still work as it should and is compatible with the current version of EU4. If there are any differences, I can upload another version to the Paradox website.
Bat-lango 5 月 10 日 下午 3:05 
could you update the mod on the paradoxical mod website,
Please...
Worlds Smuggest Detective  [作者] 4 月 30 日 下午 10:21 
@Vaelyx That would work, everything else in the mod like amount of warscore from battles would still work alongside that change you would make. Though you would want to either make it in your own mod or edit my mod itself instead of the base game files to make sure your edit appears in game
Vaelyx 4 月 26 日 上午 1:56 
Can I just edit the value for NDefines.NMilitary.WARSCORE_MAX_FROM_BATTLES to 50, or will that break the mod?
PapaDunkaa 3 月 4 日 上午 11:57 
@worlds Smuggest Detective i honestly have zero clue how to make mods lmao but ill give it a try as soon as i can
ReichVictor 3 月 2 日 上午 11:27 
that'd be great