边缘世界 RimWorld

边缘世界 RimWorld

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Alpha Vehicles - Neolithic
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
3.791 MB
2023 年 8 月 31 日 上午 8:52
7 月 14 日 上午 9:32
11 项改动说明 ( 查看 )

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Alpha Vehicles - Neolithic

描述
[www.patreon.com]

Features

- 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure
- 2 new traction modes: Human traction and animal traction
- 2 new wood-like patterns for your vehicles

Content


















Issues

There is a little issue at the moment with the Dog Sled: it will treat rough stone of any kind as Ice. This would need a change to the Vehicle Framework itself.

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Important: Bugs for the Vehicle Framework MUST be reported there. I will delete any bug report that I can do NOTHING about.

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: I don’t like certain things, can I remove them?
A: The Vehicle Framework includes mod options to tweak most things

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this need Vanilla Vehicles Expanded?
A: Yes

Q: But I don't wanna!
A: Not a question! Next!

Q: Is it compatible with another mod that adds vehicles?
A: It should

Q: Does this work with Combat Extended?
A: It should

Q: Where Flintstone Car?
A: In every mod, there is just this SUPER OBVIOUS joke that everyone repeats until it loses all meaning. In the mushrooms mod, it was references to Deep Rock Galactic. In Highmates, it was constant furry references. Here, it is Flintstones Car.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Have you tried just playing Minesweeper?

Changelog

v1.0: Release (31/8/23)
Full changelog on GitHub

Credits

Wagon sounds: https://freesound.org/people/Martineerok/sounds/486410/

Rimworld is owned by Tynan Sylvester.

Thanks to Oskar for the preview pic

(CC BY-NC-ND 4.0)[creativecommons.org]


热门讨论 查看全部(1)
30
9 月 10 日 下午 5:11
置顶: Bug Reports
Sarg Bjornson
322 条留言
Shavius 4 小时以前 
That's what I am wondering about, none of the other vehicles have their meat exist in game, just the animal towed vehicles from this mod do. I am unsured about what is the direct cause of this. I will still report to Vehicle Framework though, thanks.
Sarg Bjornson  [作者] 4 小时以前 
Even if that were the case, there is nothing I can do about it, you should report it on the Vehicle Framework
Shavius 4 小时以前 
I did see the defNames of those meat, without any intervention from other mods. You can have a look yourself. The defName of different animal meat are automatically generated, I guess maybe some properties added by "AV_TractionAnimal" and such have introduced some animal-related mechanic that caused such problem.
Sarg Bjornson  [作者] 4 小时以前 
Unlikely, they don't have any
Shavius 5 小时以前 
I do think so. I have tried only loading AV-N and its prerequisites, and I can still see the defName of vehicle meat in dev mode. Somehow only animal-towed vehicles from this mod have their respective meat. Maybe its got something to do with their unique stats?
Sarg Bjornson  [作者] 12 月 13 日 上午 4:23 
Not this mod's doing
Shavius 12 月 13 日 上午 3:04 
Got some merchants selling "Chariot Meat"
Reestock 11 月 10 日 上午 9:34 
It would be cool if the framework allowed for true nonhuman drivers, wouldn't it
Sarg Bjornson  [作者] 11 月 10 日 上午 9:30 
No idea, I didn't make the vehicle framework
Reestock 11 月 10 日 上午 9:20 
I have a curiosity!
if actual colonists can be used to pull vehicles, why can only fake animals pull vehicles? What was the programming roadblock that resulted in fake animal labor?