Garry's Mod

Garry's Mod

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Water Editor (Visuals Only)
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素材类型: 插件
插件类型: 工具
插件标签: 快乐, 风景,
文件大小
发表于
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207.887 KB
2023 年 8 月 31 日 上午 12:29
2023 年 11 月 18 日 下午 3:59
5 项改动说明 ( 查看 )

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Water Editor (Visuals Only)

描述
A simple editor that allows you to modify some visual properties of water found on maps. If you're tired of having really low visibility underwater, or just want to get silly and fill a pool with jello, this addon can help!

How to use
Just like with the default editors, spawn it from "Entities > Editors" in the spawn menu. Then, open the context menu with C, right click the entity, and select "Edit properties" to start changing stuff.

Features
The main features are:
  • Water fog editing
  • Reducing underwater screen blur
  • Disabling those ugly dirt particles that float around in the water
(Note that the editor can't entirely get rid of blurring underwater - the engine forcibly renders at a lower resolution when your view is underwater. If you're primarily concerned with making posters, try instead placing a camera underwater and moving the player above water, which should eliminate it entirely.)
Details about water fog editing
These settings act very similar to the default Fog Editor, allowing you to change the start distance, end distance, and color of the water fog. (Changing the max opacity is unfortunately not supported by the engine.)

There are some quirks to mention, however:
  • These settings act on "water materials". The "above" materials are used when you're outside the water, and the "below" materials are used when you're underwater. This can be a bit unintuitive at first, but should hopefully make sense if you mess around with the settings. (Or you can just leave it at the default of "All" and not care too much :p)

  • If you ever find that the current state of the water doesn't match what you have set in your editor (e.g. if you're using multiple editors at once and they're overriding each other's settings), there's a "Force Apply Water Properties" button in the context menu that will reapply an editor's settings.

  • The effects of the "fog start" and "fog end" settings can act pretty strange for above-water materials. I'd recommend leaving "fog start" at 0 if you're primarily concerned with above-water visuals.

Console commands
As an alternative to the editor, you can also use console commands starting with "wateredit_" to achieve the same functionality. Remember that you can use the "help" command if you want to know what each command does.

Notes / credits
This addon should work fine in multiplayer, but I haven't actually tested it, so I don't know for certain. Please let me know how well it works!

The source code for the addon is available on GitHub[github.com].

The maps and models used in the preview images can be found here[gist.github.com].
83 条留言
sketit.. 9 月 22 日 下午 4:46 
now i can do a sea of PISS
yamahaboy2704 7 月 24 日 上午 8:31 
а чё пишут в отзывах
hoggworks 7 月 15 日 下午 6:11 
could you make a version to affect the water physically (like changing what happens when the water is touched by something, raising water level, etc.)
[sbc] kaos_brand 2 月 20 日 下午 5:14 
T50 gaming, i had 5000 mods before
you might not want to fin dout how much sppace it takes
Spooky Scrunk 2024 年 12 月 24 日 下午 12:29 
anyone with over 300 addons is very evil
indeepj 2024 年 9 月 27 日 上午 7:30 
you should really clear out your modlist, im not sure you use most of those 3000 mods
Pururin 2024 年 9 月 27 日 上午 6:26 
Thank you this saved me. I had a addon that made my screen blurry underwater even after i left water it made my screen blurry and awful for 40seconds, as i have 3000 addons i CANNOT find the addon and disable it, i have tried over and over again but this has saved my life,, Thank you. Works like a charm and i have removed the stupid water filter. :missing::missing::hp_kyu::Yu_Qing_surprise:
20pogi17 2024 年 8 月 17 日 上午 7:22 
круто
indeepj 2024 年 8 月 15 日 上午 8:04 
epiksauce yes you can have blood filled waters, because it changes water colour
⑨lnsmall  [作者] 2024 年 8 月 14 日 上午 1:27 
i was wrong, it did not make people stop asking this