武装突袭3

武装突袭3

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Metrópolis
   
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2023 年 8 月 29 日 下午 5:26
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Metrópolis

描述
My main compositions:
Imperial Japanese Naval Base (FoW version):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2888880399
15 条留言
Valmont 2024 年 11 月 17 日 上午 10:17 
This reminds me of the Matrix Unreal Engine 5 demo! Incredible compositions NIKO
BladeForged †♱☦ 2023 年 9 月 9 日 上午 8:58 
ones with high rise interiors or at least partial interiors would be fun to pvp in
Insanireus 2023 年 9 月 8 日 下午 9:52 
I wish we would see more urban maps on the future, if they atleast fix the performance issues
lem0nium 2023 年 9 月 7 日 上午 1:02 
To Rolf mutzelberg, terrain creation is way harder than it looks
Exocet 2023 年 9 月 6 日 上午 11:38 
Thats wild bro good job and thanks for sharing :steamthumbsup:
Starls 2023 年 9 月 6 日 上午 11:00 
@little andy
Rolf is hinting at verticality+obscuration as being more important than depth in an urban setting, and he's right. Also, it is totally possible in Arma 3 with custom statics at a smaller scale. The issue is keeping immersion when players get to the edge of that block or 2.

RO2 does a great job at making urban terrains. By having bombed out statics or "skeletons" of many buildings, they save performance without losing obscuration. Simple destruction assets surround "intact" buildings players fight over, so it makes sense artistically.

Anyway, this is a beautiful terrain, props to the author.
little andy 2023 年 9 月 5 日 上午 10:09 
@Rolf Mützelburg

one can dream.. one day. one day... but with the limitations of ArmA 3 it is definitely janky to make anything really
(CTE Rat) Hanji 2023 年 9 月 4 日 下午 9:27 
i want someone to make an evannex out of this
sgt.bean 2023 年 9 月 4 日 上午 8:22 
yes
Azael-San 2023 年 9 月 3 日 下午 10:26 
yes