Distant Worlds 2

Distant Worlds 2

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Sector Flagships
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1.006 MB
2023 年 8 月 29 日 下午 2:30
6 月 13 日 上午 11:23
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Sector Flagships

描述
Fully updated for all playable races!

Have you ever thought that the biggest ships you can build in this game look puny?
Have you wanted to wait 15 years to build a ship that will surely break your budget?
Have you ever wanted to build a ship that you can spot from the other side of the galaxy?
Would you like to pump enough funds into a single ship to feed a trillion humans (or glass one Boskara world)?

If you answered yes to any of these questions then my friends I have the solution.

Presenting Sector Flagships. A late game addition to let the xenos know who is boss. It carries roughly twice as many slots as a Dreadnought with three times the hull size (yes triple the capacity for destruction), numerous size 100 hangar bays so your large hangar bays can finally stop being jealous of their sexier thinner 50 slot cousins.

Compatible with both vanilla and XL (just make sure this mod is at the bottom of your list) this mod is sure to put a smile on any warmongers face!

Note: do not try to build a fleet of these you will go bankrupt but I suppose there are worse ways to ruin your empire.

IMPORTANT:

For of those of you who do not have some of the DLC, your game will throw an error when you start a new game about missing hulls. This is okay just press cancel then create a new game and everything will work correctly. If you don't have the extra races from dlc you can't upload the new hulls they would get with the mod running. Races that are playable for you will get the flagships with no issues.

In XL (due to changes in how techs are laid out), the tech to unlock the flagship upgrade is Picket ships VI.
66 条留言
SgtScum 37 分钟以前 
Teekan and no other mods.
rahonbass  [作者] 18 小时以前 
@SgtScum what race were you playing and did you have any other mods running with it?
SgtScum 12 月 13 日 上午 1:01 
The mercantile update seems to have broken the mod. After researching it if you make a design and save it then go back to upgrade it all the components are scattered around in slots they don't fit in and it won't build.
rahonbass  [作者] 8 月 9 日 下午 8:24 
No mod updates are needed for anniversary update to base game. This mod should only need updating when new playable races are added.
Zombieknc 6 月 15 日 下午 12:04 
update too max hull size worked great for what i needed. thanks
rahonbass  [作者] 6 月 13 日 上午 11:26 
Small updated Everyone: All flagships have their max size increased by 2000. @Zombieknc thanks for the suggestion. Firepower should now be maximized-er.
rahonbass  [作者] 6 月 13 日 上午 11:22 
I will just add an extra 2000 max hull size to all flagships. That should be plenty.
rahonbass  [作者] 6 月 13 日 上午 11:15 
@Zombieknc how much hull size would you need to do what you wanted? I can adjust that pretty easily.
Zombieknc 6 月 13 日 上午 9:34 
Is anyone else haveing a issue not haveing enough hull size to put size 120 weapons on all weapons slots? I am playing humans and I wanted to use plasma beams size 120 for the weapon size 120 slots. If I put them in all 120 weapon slots it go's over the max hull size.
rahonbass  [作者] 5 月 6 日 上午 10:48 
I have no idea. Game code has changed in minor ways since I first posted this (as any good game should over time). I'll adjust my description above with this new information. Glad you got it working!