The Guild 3

The Guild 3

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Lark's London - 50 Dynasty Map Mod
   
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10.880 MB
2023 年 8 月 27 日 上午 7:42
2023 年 8 月 27 日 上午 10:31
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Lark's London - 50 Dynasty Map Mod

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Alternative title: The England Realism Mod: Everyone Wants To Live In London

This is a version of the London map modified to support up to 50 family dynasties (Or 49 AI dynasties, if you're a friendless loser like me. Have fun~)

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So this should go without saying, but I did NOT create London. In any sense at all. This map was originally created by a bunch of very talented game devs, and subsequently RUINED by me attempting to squeeze 50 spawn points onto a map that's only designed to fit around 20. Oh, and the city was created by a succession of conquering dingleberries, ruthless fascists and capitalistic rectal nuggets. I can't take credit for that bit either.

Needless to say, this is a bad idea. Things can and will get quite laggy very quickly. And from personal experience, things get cramped FAST. Build early and migrate to the city as soon as you can, or else you're probably screwed. You have been warned.

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Untested in multiplayer. Because seriously, who's stupid enough to want to run 49 other dynasties in multiplayer? (DM me on Steam or Discord (LarkD) if you ARE stupid enough, I'd like to see how it runs myself~!)

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At the moment, 50 Dynasties appears to be a hard-cap in the game mode itself. I can set maps to include FAR more dynasties than this, but the game will only spawn 50. I'm currently digging through the files available to us to see if I can break this hard limit somehow, but for now, 50 seems to be the best we can achieve.

Some house crests (Including the one you select as a player) may end up being duplicated. This is another limitation of the game, I fear... I'll look into what causes this and if it can be fixed, but no promises. For now, if someone's aping your crest, DESTROY THEM.

Have fun~!
20 条留言
Dark Falz 8 月 30 日 上午 4:48 
Might as well do the entire country and add 300 dynasties, real ones, if that's possible.
Dark Falz 8 月 30 日 上午 4:44 
If you make that map, I want to be the first person to play it.
Lark  [作者] 8 月 29 日 下午 3:49 
Also, for what it's worth, I'm English too. Is why I picked London.

...Huh. Actually, I wonder if I could make a map that's essentially an entire county...? I overcame the player caps using a hex editor, maybe it's possible to overcome the town limit too.
Lark  [作者] 8 月 29 日 下午 3:48 
Hehe, no doubt. I made sure to make every road in London buildable, but even then... Things get cramped pretty rapidly. So burning shit down is pretty useful, I'd imagine.

I tried to fix the problem by creating a custom-grid map, but I overdid it. Guild 3 does NOT like dealing with 384 dynasties simultaneously...

I should probably upload that map at some point.
Dark Falz 8 月 28 日 下午 7:49 
Feuds are something else on this map, half of the London, South District is on fire from one bomb. The other half.....my bad. lmao.
Dark Falz 8 月 28 日 下午 7:48 
London's burning, London's burning.
Fetch the engines, fetch the engines.
Fire, fire! Fire, fire!
Pour on water, pour on water.
Dark Falz 8 月 24 日 下午 3:58 
As someone who lives in England, thank you for going out of your way to mod this map in particular. I downloaded "Unlimited Business" mod,since it's compatible and set myself the goal of usurping the entire city, enjoying my time. 10/10.
Lark  [作者] 2024 年 4 月 25 日 下午 8:31 
It ultimately depends on how many districts you have, and the variety of spawn huts. I can't give you a solid answer, it's been ages since I played with those numbers, sorry.
Bjarkan 2024 年 4 月 25 日 下午 5:16 
Can you suggest some values for the npc spawn limitation? I am creating a map with one city and two villages, so ~6 to ~12 dynasties depending on playstyle. Whats a good npc factor to have a busy city, but also stay performant in longer rounds?
Lark  [作者] 2024 年 1 月 5 日 上午 4:28 
Sorry, it'd involve manually changing a BUNCH of roads and adding each additional house spawn individually. That's way more than I'm capable of. And until the game actually gets actual, functional mod files, I've promised myself not to do any more work on the game.