安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Или сломанно что-то другое?
2) This is what I originally wanted to do as a menu from Counter-Strike. But ran into the problem that even though it can be done, but it can not be done separately for the mutator. Clientmenu.txt and radiamenu.txt are global files and if you rewrite them, the changes will be in all modes, which I did not like. And the only thing I could think of in this variant is chat.
How to solve the problem of purchasing bots? I don’t know, I don’t have quality for write AI for bots. There is a more radical method - do not allow bots into this mode at all. Only living players will be able to enter; if there are less than 4 of them, vacant characters will simply be kicked out of the match.