The Great War: Western Front™

The Great War: Western Front™

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Infantry Sample Mod
   
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标签: General, Assets
文件大小
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134.154 MB
2023 年 8 月 23 日 下午 4:00
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Infantry Sample Mod

描述
A sample mod which adds a new infantry unit and model. Source asset is also included (can be modified and exported with the model exporter.) https://modding.playthegreatwar.com/tools/max-plugin
13 条留言
Raphx 2023 年 12 月 23 日 上午 11:27 
+1 also yes changing the tilt of the camera as in the image would be a huge plus for the games
at least in mod it would be the most downloadable I think too
[TFA]1990NL 2023 年 11 月 4 日 下午 3:07 
How to angle your camera like this?
Memento Mori 2023 年 11 月 4 日 上午 9:50 
Adds a new infantry unit? What unit is that?
Mailman653 2023 年 9 月 2 日 上午 11:34 
I'm curious, beyond helmets, what else can you change? I get the impression that the ammo pouches and rucksacks are part of the models. Other than shovels that came with the last patch, I think there aren't other accessories that could be attached, or have you seen other things when exploring the models?
Xenobond  [作者] 2023 年 8 月 28 日 下午 2:50 
Modifying the stats themselves should work. If those aren't working, be sure to post a Discussion thread in the Workshop sub forum.
torchwood766 2023 年 8 月 28 日 下午 1:51 
Okaly Dokaly Nehberino
wertzuwachs 2023 年 8 月 28 日 上午 8:55 
That somehow does not work for me. I tried that with examplary values of x1000 but it did not do anything. Thats why I was wondering if I have to create a new artypiece that has the ability to do so
Xenobond  [作者] 2023 年 8 月 28 日 上午 7:35 
Weapon Type damage multipliers can be adjusted per DamageGroup type in the DamageToAttribute.xml
wertzuwachs 2023 年 8 月 26 日 下午 2:10 
I have a question:
How do I edit the artillery units (heavy and light) to be able to destroy trenches?
Xenobond  [作者] 2023 年 8 月 25 日 下午 1:18 
In the case of a Tripod (assuming like War of the Worlds), it'd be set up more like a Tank, than infantry (using named turret & barrel bones to control weapon facing), but still have walking animations for the lower half. As example, looking at the French Light Tank xml, TurretBoneName & BarrelBoneName reference the names of bones within the model to dynamically drive yaw & pitch.