边缘世界 RimWorld

边缘世界 RimWorld

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Vehicle is Generator
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Mod, 1.4, 1.5, 1.6
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102.960 KB
2023 年 8 月 21 日 上午 1:46
7 月 21 日 上午 5:47
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Vehicle is Generator

在 Cedaro 的 1 个合集中
cedaro's mods
37 件物品
描述
Wanna have an immersive road trip but cannot access stable power supply?

Tired of building a power generator every time you set up camp?

No more! There's already an alternator in your car, why not just use it as a generator!

Treat your vehicle as a portable generator

If vehicle is not ignited, you can use a new gizmo called "Toggle power" to turn it into a power generator. Working generator can directly consume fuel from vehicle's fuel tank, and once ignited, it'll automatically toggle off.

The fuel consumption rate and power generation are deduced from vehicle's general stat. If you're not satisfied with the value, you can also manual modify them via Vehicle Framework mod settings.

Enjoy your road trip!

Compatibility

Work with almost every refueable vehicle.

No known conflict.

Safe to add/remove, you may encounter some harmless error logs.
48 条留言
Snuggl 10 月 9 日 下午 4:13 
I have the error with the tick with all kinds of vehicles, load order doesn't change anything. it only stops spamming when i turn a vehicle into a generator.
Darian Stephens 10 月 4 日 下午 6:59 
Yeah, I'm getting that same error with a Vehicle Map vehicle.
csc001 8 月 19 日 下午 9:36 
Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4B65B50A]
at VehicleGenerator.CompVehicleGenerator.CompTick () [0x0010c] in <7df82169e2fa408395beca3a07d07d48>:0
at Vehicles.VehiclePawn.TickAllComps () [0x00010] in <65fe2447a6d64815af94bc74beab627e>:0
at Vehicles.VehiclePawn.Tick () [0x00006] in <65fe2447a6d64815af94bc74beab627e>:0
at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.TickList.Tick () [0x00157] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)

希望会有修复
Terallis 8 月 16 日 下午 8:09 
@FirePlox Gotta agree. It just pumps out a ton of passive errors relating to the mod, and when turning power on with the vehicle, it just further errors out on the vehicle until you turn it back off.
FirePlox 8 月 13 日 上午 4:23 
doesnt work on 1.6
V252 7 月 28 日 上午 2:06 
supports any vehicles mod, no? :steamhappy:
Cedaro  [作者] 7 月 21 日 上午 7:10 
fixed
Corbald 7 月 20 日 下午 7:25 
Describe the bug
If a vehicle (or at least the Mule) is on the Gravship superstructure when it launches, all the walls, furniture, pawns, etc... vanish, and the game becomes unplayable. Menu still works, not sure what else.

To Reproduce

Get a Gravship up and going.
Make a Mule.
Park the Mule on any Gravship Superstructure (floor plate), tested with full coverage beneath vehicle and room all around.
Take off for any destination.

I can provide screenshots and logs at need. Exception in logs (brief): "Tried to despawn VehicleGenerator__VVE_Mule3710071 which is not spawned."
oscarmdsh69 7 月 11 日 下午 1:52 
1.6 update coming?
allbad 4 月 20 日 下午 4:12 
is this compatible with the new Vehicle Map Framework vehicles?