安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Thank you for taking your time to answer my question, and for these mods!
This is a great idea though, and probably something I will try to look into for future updates. Thank you for the comment!
Since you seem like you might know enough to know if it's a fools' errand, is it possible to make the auto-research function research techs at roughly equal levels? ie. I've got a ton of tech options, but it researches so skewed that I'm at 30 energy weapons fire rate, and only 10 energy weapons damage, and I'd like to make a mod so it won't do that. I don't know if you can adjust the weights for the auto-picker dynamically though, nor if it's possible to easily pull the numbers out of endless repeatables