安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I do use UIOD though, so maybe that's why.
-influence cost for creating/modifying contracts is basically non existent (30+- influence, 5+ when modifying)
-naval capacity contribution can be set from 0-45% for most, 15-45% for bulwarks, but i couldn't set it to 60 or 75% for any of the 3 specialist types, regular vassals, or tributaries, but i assume that 45% is supposed to be the default limit and 60/75% is specifically for satrapy types.
-Also resource contributions are much more flexible, which is very nice imo because it makes more types viable, also basic resources only take up to 1.50 loyalty at 75%, while advanced and strategic do 2.25, and research 3.75, which was weird to get used to, but after a while it was nice because it rewards you for taking basic resources and refining them yourself.
I will go ahead and try this mod without EEaD just to see if it works with the current version soon.
No guarantees of compatibility, of course. Just that's what it looks like after scanning through the files. Also bear in mind I haven't checked this mod for compatibility with 3.11.* yet, so if you are running the new patch, no guarantees there either at this time.
Do you know if this is compatible with "Expanded Espionage and Diplomacy"?
The EEaD mod seems to change quite a lot but so far i didn't notice anything about vassals, so i was hoping i could combine it with this one, but since this mod also does some tweaks for diplomacy outside of vassal contracts i am unsure.