Starship Troopers: Terran Command

Starship Troopers: Terran Command

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The Colosseum
   
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2023 年 8 月 20 日 下午 8:16
2023 年 8 月 26 日 上午 8:23
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The Colosseum

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Welcome Viewers to the 36th annual Colosseum Bug Brawl!!!!
We have some promising new candidates this year for the title of Bug Squashing Master!
You're an up-and-coming manager aiming to become the new Colosseum champion.
Will you have what it takes to succeed?
23 条留言
Obsti 2023 年 9 月 30 日 上午 1:20 
Tiger Zone spoilers: After not playing it for a long time I just jumped in and tried to recreate it. Success on first try [i.imgur.com]. Every single side is subject to seriously overlapping firing arcs 1 [i.imgur.com], 2 [i.imgur.com], 3 [i.imgur.com], 4 [i.imgur.com], 5 [i.imgur.com], 6 [i.imgur.com], the only minor weakness is the direct south, but that is only because I refused moving them after placing them on first try. The Radioman was never used, he just illustrates that even placing an obstacle in the center does not change anything. 12 Credits effectively used, 100 % AFKable.

If City gave more Credits per time than this, it would be worth it to pay attention there.
Obsti 2023 年 9 月 30 日 上午 12:32 
You could also go the other way: Make the reward for the City a bit better. Unless one goes there with a significant amount of Credits already invested/sunk (like a Marauder, or Rocket Troopers that will be pretty useless elsewhere), it doesn't work on autopilot reliably.

If paying attention there yields better rewards for the effort, it is fine.
TheBigTG  [作者] 2023 年 9 月 29 日 下午 2:57 
idk how to make the tiger arena harder, because adding terrain variety actually makes it easier since bugs have to path better.
Just adding more tigers makes it cheap and tedious.
I'll see about adding the Honour Guard
Obsti 2023 年 9 月 29 日 下午 2:54 
The HG has both the howitzer and the gatling gun, but I am not 100 % sure if the firepower is the same or if it has less HP. I usually avoid having one (or any Marauder for that matter) take any damage at all and an unintended breakthrough is hard to evaluate/quantify.

The most significant difference in many combat scenarios is that the HG also has the ability to create a landing zone, on a cooldown timer different from its mortar barrage/detonation. It replaces the Radioman but needs an Engineer to maintain and primarily shines when supported by Infantry, so it creates different gameplay especially in such a number-limited scenario as the Colosseum.

I didn't play the Tiger Zone that often, the easy formation was apparent to me from the start due to the terrain. I was just scared to enter at first because I expected more pain. But I get paid for spotting such stuff at work so I may be an outlier :P
TheBigTG  [作者] 2023 年 9 月 29 日 下午 2:33 
Oh well, I reckon if you play anything enough you find the optimal path to go about it.
Isn't the honor guard just the MG mech but white or smth? Any gameplay difference of just looks different?
Obsti 2023 年 9 月 29 日 下午 2:15 
Add an Honor Guard for 50 Credits or such and I will try it again and use the Engineering Exosuit for the second time in the game (first time was for the map achievement).

;)

Tiger Zone allows for very compact camping with merely MK2 (even faster with Exosuits). By forming a diamond formation it is possible to have four squads firing in all significant directions. It is pure slaughter. If the terrain wasn't as nice it may be a different story.
TheBigTG  [作者] 2023 年 9 月 29 日 下午 12:26 
Tiger zone was evaluated harder after testing with Milo.
The skill randomness is meant to incentivize trying out new maybe less used abilities, obviously if you want your MKII with grenades and try to get those it might be frustrating.

Congratz on completing hell, im glad it lives up to its name :)
Obsti 2023 年 9 月 29 日 下午 12:00 
I beat Hell a while ago and... wow, it really is hell.

I don't know why the Tiger Zone is listed as higher difficulty and turns out to be a better Credit gainer than the City Zone... Tiger Zone is easier to prepare for and allows for 100 % AFK Credit accumulation. Just letting that run in the background allows for ignoring the issues with throwing pricy units into the pit.

I didn't like fishing for Skills with (first) savegame scumming and (then) extensive AFK Credit accumulation in the Tiger Zone.

I did Hell with 2 x SAW and 2x Rocket Exosuits plus Radioman for reinforcements. I wished there had been an Honor Guard available :D
grottyawesomo 2023 年 8 月 26 日 下午 11:59 
cant wait to play this
Obsti 2023 年 8 月 26 日 下午 12:53 
How about walking the units back into their respective purchase areas (the ones that are currently inaccessible where they are exhibited)? That way you would have a centralized approach. The 1-credit killpens could remain in addition to save time when one does not need credits.