安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










If City gave more Credits per time than this, it would be worth it to pay attention there.
If paying attention there yields better rewards for the effort, it is fine.
Just adding more tigers makes it cheap and tedious.
I'll see about adding the Honour Guard
The most significant difference in many combat scenarios is that the HG also has the ability to create a landing zone, on a cooldown timer different from its mortar barrage/detonation. It replaces the Radioman but needs an Engineer to maintain and primarily shines when supported by Infantry, so it creates different gameplay especially in such a number-limited scenario as the Colosseum.
I didn't play the Tiger Zone that often, the easy formation was apparent to me from the start due to the terrain. I was just scared to enter at first because I expected more pain. But I get paid for spotting such stuff at work so I may be an outlier :P
Isn't the honor guard just the MG mech but white or smth? Any gameplay difference of just looks different?
;)
Tiger Zone allows for very compact camping with merely MK2 (even faster with Exosuits). By forming a diamond formation it is possible to have four squads firing in all significant directions. It is pure slaughter. If the terrain wasn't as nice it may be a different story.
The skill randomness is meant to incentivize trying out new maybe less used abilities, obviously if you want your MKII with grenades and try to get those it might be frustrating.
Congratz on completing hell, im glad it lives up to its name :)
I don't know why the Tiger Zone is listed as higher difficulty and turns out to be a better Credit gainer than the City Zone... Tiger Zone is easier to prepare for and allows for 100 % AFK Credit accumulation. Just letting that run in the background allows for ignoring the issues with throwing pricy units into the pit.
I didn't like fishing for Skills with (first) savegame scumming and (then) extensive AFK Credit accumulation in the Tiger Zone.
I did Hell with 2 x SAW and 2x Rocket Exosuits plus Radioman for reinforcements. I wished there had been an Honor Guard available :D