边缘世界 RimWorld

边缘世界 RimWorld

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Glowing eyes genes
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Mod, 1.4, 1.5, 1.6
文件大小
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更新日期
695.058 KB
2023 年 8 月 20 日 下午 1:52
6 月 17 日 上午 11:46
4 项改动说明 ( 查看 )
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Glowing eyes genes

描述
Adds a variety of genes that give their pawns glowing eyes. Currently comes in blood red, purple, anima cyan, fiery orange,Archotech lime, Noctol yellow and pure white.

Eyes glowing while colonists are undrafted can be toggled in mod settings.

Races used in preview are VE Sangophages and Phytokin

I cannot overstate my thanks for the generous help of those on the Rimworld Discord server.

FAQ:

Q: Can you add settings to adjust trail length?
A: I have limited time and am currently working on something else, but I do plan to get around to it. An option to display glowing eyes only while drafted is also planned.

Q: Does this work with the facial animations mod?
A: I don't know, I've never used it.
User Daisuki commented: 'This does work with Facial animations, however the glow does not quite fit the position of the eyes of facial animations'
70 条留言
酒柏叶 9 月 12 日 下午 4:32 
its not work,Just changed the eye color,no glowing
Swordie 8 月 12 日 下午 10:04 
Very neat mod, would it be possible to completely disable the trail effect?
Even if you know how to do it in the files, something I can edit etc
Tom 7 月 16 日 下午 4:10 
I love the mod! I wish I discovered this a long time ago.

I did notice a few issues using it. Every time I use a quest shuttle to travel to an ancient complex, I get the error "tried to spawn GEG_EyeGlowMote in null map". Here's a screenshot: https://i.imgur.com/WtGDGsb.png . It's pretty minor, but annoying enough.

In 1.6, if you have a pawn in water, the glow effect doesn't match where the eyes are. Here's a screenshot to demonstrate: https://i.imgur.com/vpihAdn.png . Very noticeable if you're playing a water-based colony.
Malhavoc 7 月 14 日 上午 9:49 
Has the latest update fixed the differing body size offset bug? That is literally the only reason I don't use this mod more often.
OitoBit 6 月 23 日 上午 10:38 
The mod is broken on 1.4, biotech wings/jumps not working, also had an error spamming, and Rimpy showed this:

"Exception ticking Vithdrak (at (156, 0, 137)): System.MissingMethodException: bool Verse.Pawn.get_IsPlayerControlled()
at RimWorld.Pawn_GeneTracker.GeneTrackerTick ()
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch2(Verse.Pawn)
at Verse.TickList.Tick ()



Verse.Pawn.Verse.Pawn.Tick_Patch2 was patched by:
POST:
VisiblePants.Patch_Pawn+Patch_Tick.Postfix
TRANS:
Soyuz.Patches.Pawn_Tick_Patch.Transpiler"

Removing this mod alone fixed it
-Delta- 6 月 18 日 上午 3:01 
Thank you so much :D
LTS  [作者] 6 月 17 日 上午 10:09 
Updated to 1.6

for both 1.5 and 1.6:
Added mod setting to make player controlled colonists eyes only glow while drafted
Eyes will now not glow when cut out, and can be cut out individually
Added white and noctol yellow genes
LTS  [作者] 6 月 17 日 上午 8:50 
@-Delta-
Great timing, I'm currently updating this mod and was about to add another colour
-Delta- 6 月 17 日 上午 5:44 
Sorry if this has been asked before, but is it possible to add white as an available color? It's one of my favorite colors.
Jester 4 月 9 日 下午 9:59 
Is the glow only when drafted is implemented yet?