SpaceEngine

SpaceEngine

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The Plutonian Empire Universe
   
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761.879 MB
2023 年 8 月 19 日 下午 10:54
9 月 4 日 上午 6:31
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The Plutonian Empire Universe

描述
The Universe of the Plutonian Empire

Warning: This mod OVERWRITES the default Solar System.

This is a project I've been working on since 1999, visualized in Space Engine. It features an Omega-Class civilization, an Empire that has conquered the entire universe. Originally plain sci-fi, I've amended it to include fantasy stuffeths, such as magic, wizardry, dragons, faeries, etc.

In this addon, you will find:
  • Custom Solar System.
  • Dozens of worlds with lore attached.
  • Some new spaceships, including planes retrofitted for space flight and dilationless FTL travel (Readme file includes model credits. :) )
  • Custom atmospheres for some worlds.
  • Custom textures for worlds with specific landforms in TPE Canon.
  • A massive collection of planet palettes for procedural worlds. (WIP.) Ported from the old palette.cfg mods from older versions of SpaceEngine.
  • Realistic cloud heights for certain worlds. (WIP.)
  • Systems from my old "Lavender Skies" addon, merged into this addon (They're both part of the same multi-verse.
  • Easter Egg systems from Microsoft Space Simulator.
  • Basic systems generated by StarGen for some exoplanet hosts and binaries.

For the time being, the lore is hosted here: TPE Worldbuilding Lore[www.nationstates.net]. At some point in the distant future, I will transfer the lore to my own website.

TPE mods do exist for other games!

Please be nice, this has been my lifelong passion project. :)

To-Do:
  • Add missing lore (low priority. Yay writer's block.)
  • Add night lights to Pluto and Belle Terre.

Known issues:
  • [FIXED] The climate model for Belle Hades is bugged, the temperatures are supposed to be clamped between 293 kelvin and 308 kelvin. I had to comment out the Min temp for the time being.
  • Many, many systems are unfinished and are thus perpetually WIP. I can't guarantee I'll get them all, but you are welcome to contribute.
热门讨论 查看全部(6)
1
4 月 20 日 下午 1:45
置顶: Recommended main-user.cfg tweaks for better immersion into the TPE universe
plutonianempire
0
10 月 18 日 下午 11:56
置顶: AI DIsclosure: This mod contains code modified by AI.
plutonianempire
0
2024 年 7 月 3 日 下午 8:00
置顶: Issue Reports
plutonianempire
31 条留言
plutonianempire  [作者] 8 月 18 日 下午 6:08 
Yw!
jaxsonmilanoski 8 月 18 日 下午 4:22 
okay Thanks for answering my questions
plutonianempire  [作者] 8 月 18 日 下午 3:46 
1. Sid Meier's Civilization 2 is a turn based strategy game. MGE is Multiplayer Gold Edition, a version of it that enabled multiplayer games.

2. 14.

3. I take notes. I research everything too.

4. My desire to take over the universe and build my own ideal society. Pluto is my favorite planet. I love cold and snow. Start an Empire, take over the world, terraform and move to Pluto, and from there take over the galaxy, then universe. It is an author self-insert Isekai, basically. :)
jaxsonmilanoski 8 月 18 日 下午 1:04 
I have some Questions:
1. What IS Civilization 2: MGE?
2. How old were you at the Time of Conceptualization?
3. How we're you Able to memorize everything and Adapt it into a Mod?
4. Where DID the concept come from?
plutonianempire  [作者] 8 月 17 日 下午 7:11 
Correct. The TPE was first born in Civilization 2: MGE :)
jaxsonmilanoski 8 月 17 日 下午 1:32 
so did you Actually work on this Project since 1999? because if so, that was Waaaaaaay before SpaceEngine was a Thing
plutonianempire  [作者] 8 月 17 日 上午 5:41 
I overhauled the Hadeus system, which breaks saved locations in that system. Lemme know which version of Hadeus you like better :)
plutonianempire  [作者] 4 月 18 日 上午 8:54 
And TY for the advice :)
plutonianempire  [作者] 4 月 18 日 上午 8:54 
I switched mod requirements to RMR-TPE Hybridization, my terrain mod as standalone is a PITA to work with.
mbustos6 4 月 10 日 下午 1:40 
you should keep it