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I think [MUNDANE_RECORDING_POSSIBLE:TITLE_SET:NAME_SET] is needed to get secrets in fortress mode, and I'm not sure how it works in adventure mode since I haven't played into it too much.
It has a secret involved with star-aligned gods that changes slann into starmasters. I don't see why it would effect necromancers since it doesn't overwrite the death-aligned god slabs and I think other mods have secrets like that. My mod does employ every means of getting the secret though, so I wonder if some secrets are bugged at the moment? The methods of obtaining secrets are:
SUPERNATURAL_LEARNING_POSSIBLE - gods may gift the secret to their worshippers. Secrets with [IS_SPHERE] specified may only be granted by gods who have at least one matching sphere.
MUNDANE_RESEARCH_POSSIBLE - the secret can be researched by mundane means. This doesn't do anything at present.
MUNDANE_TEACHING_POSSIBLE - the secret can be taught to apprentices
MUNDANE_RECORDING_POSSIBLE:TITLE_SET:NAME_SET - the secret can be written in books whose title and name are taken from the specified text sets. If this tag is present, a slab will be created upon learning the secret by supernatural means.
They are. [litter.catbox.moe] You just need to make Lizardmen civs are in your world. Just loading the mod doesn't guarantee they exist. They may have been killed off or just don't have suitable habitats.
I guess I'm not sure why they wouldn't use crossbows tho. Unless giving them he ability to use blowguns messes everything up for some reason.