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However, I am not always online and often busy with real life issues, if you use Discord, you can join the Dead4Mods [discord.com] discord server, there you can ask any source related modding and there's quite a lot people in there including me that could help you, or you can talk to me privately by finding my profile in the server (juninho3).
However there is limitations, you can't change the color using "fgcolor_override" and you are limited to 1 perm health bar texture and 1 temp health bar texture.
I am glad I could help, good luck on your edits!
And yeah, you can't have dynamic colors with it. Just FYI, you can change the color of the text using "fgcolor_override", it actually doesn't have to be "PingLabel", it can be any control name. it's hardcoded in scoreboard to show the ping.
Another problem that I want to mention is that the label will display as 1 when you are dead, it doesn't matter if you delete "HealthNumber" and "HealthIcon", those 2 control names are the only true label that disappears after you die. This is a problem when tomaz made his nextHUD, so he decided the cover it with black background.
For my Apex-inspired HUD mod I managed to have a second %HealthNumber% by using an unused ID called "PingLabel". (It's used in the scoreboard, and I wanted it to show near the player's name in-game too, but it doesn't work and stays at 0. I then thought of using %HealthNumber% as its text value, and that worked.) It just doesn't have dynamic colors, but it works--just letting you know in case that gives you ideas in the future.
But yeah, no way to have text that dynamically changes depending on health state, so sadge.
Sorry if this is still confusing to you, so feel free to reach out to me if you need any further assistance! :)