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Weapon Augments(武器附魔)
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模组功能: 新增内容, 游戏调整
tModLoader版本: 1.4.4
文件大小
发表于
更新日期
1.383 MB
2023 年 8 月 10 日 下午 5:50
8 月 10 日 下午 6:11
31 项改动说明 ( 查看 )

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Weapon Augments(武器附魔)

在 BlockCrusader 的 1 个合集中
BlockCrusader's Mods
32 件物品
描述
武器附魔

这是另一款由你真挚的 BlockCrusader 制作的武器升级的模组,这一次作者添加了多种新的特殊能力,你可以通过给武器附魔以使用它们

如何附魔:
  • 给武器附魔的过程有点复杂,其中涉及到随机掉落
  • 你会发现敌人偶尔会掉落力量碎片,这些特殊物品是附魔的基础
  • 在熔炉中将四块相同类型的力量碎片制作成力量水晶
  • 力量水晶就像宝藏袋一样,右键点击背包中的水晶可以得到附魔宝石
  • 有多种不同的附魔,每个都有相应的宝石,从水晶中得到宝石的种类是随机的
  • 附魔宝石用于附魔它们各自含有的能力,手持所需武器,右键单击附魔宝石即可
  • 如果武器兼容并且附魔成功,你会听到一个声音提示,同时宝石会被消耗

附魔稀有度:
  • 力量碎片、力量水晶、附魔宝石以及附魔本身有五种稀有度
  • 分别是(按稀有程度/强度排序):普通、高级、稀有、史诗、传奇
  • 总共有 60 种不同的附魔能力,其中许多只在高级别稀有度的宝石上出现
  • 总体而言,不同能力/稀有度组合的附魔宝石共有 220 种

附魔限制:
  • 请记住,并非所有附魔都适用于所有武器
  • 默认情况下,一件武器上同时只能存在 1 个附魔。然而,可以在设置将最大值提高到 5
  • 可以使用虚无碎片将任何附魔从武器中移除,敌人有较低概率掉落虚无碎片,也可以通过微光转化普通的力量碎片获得
  • 虚无碎片一次移除所有附魔,根据移除武器上的附魔,会返还部分力量碎片

免责声明:
  • 你会发现,大多数附魔的差异很小/可以忽略不计,这是为了减少其对游戏平衡性的影响,因为大部分附魔都是有利无害的。无论如何,它们应该为你的武器增添更多的乐趣
  • 由于tML错误,召唤物和哨兵不会从伤害加成中受益!要修复此问题,可以订阅作者的另一个模组 “Minion ModifyWeaponDamage Patch”

如果你有任何问题请先查看讨论区的置顶 “FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More” !
引用自 tModLoader
Developed By BlockCrusader
热门讨论 查看全部(3)
47
6 月 16 日 下午 4:23
置顶: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
2
10 月 22 日 下午 7:46
附魔不了
早晨
0
5 月 24 日 下午 4:34
置顶: Detailed Feature List
BlockCrusader
237 条留言
BlockCrusader  [作者] 9 月 14 日 上午 6:40 
@Entombed, not a public one atm, but my design document (also not public) for this mod serves pretty much the same purpose.
However, this DOES give me an idea. Since wikis still appear to be some time out, in the meantime I could make public copies of my mods' design documents. I'll think about it some more...
Entombed 9 月 14 日 上午 1:07 
Does a spreadsheet of all the augments exist?
BULLETBOT 9 月 8 日 上午 4:01 
Well I know why it does that with the true melee. It's because it's a different type of damage type in the game. They simply added a new type (shown in Colored Damage Types)
BlockCrusader  [作者] 9 月 7 日 下午 6:21 
@BULLETBOT, I duuno when the multiplayer issue with stamps will be fixed because I already tried to fix it but the patch didn't work (That is to say, I'm out of ideas).

As for Ultracutter, ok I guess? I don't know why calamity makes true melee not count as melee. Also, even after that's fixed don't expect it to work on everything; Ultracutter only buffs the damage of melee hitboxes (i.e. from swinging the weapon).
Quite a few calamity weapons have fancy swings that are internally projectiles, which will NOT get buffed by Ultracutter.
BULLETBOT 9 月 7 日 上午 9:15 
Please add true melee support (and other types maybe) for calamity please! I cannot put an augment called Ultracutter on my Breaker Blade.
BULLETBOT 9 月 7 日 上午 8:48 
When are you going to fix that issue?
BlockCrusader  [作者] 9 月 7 日 上午 8:33 
@BULLETBOT, yes, but right now stamps are broken in multiplayer. So if you're in multiplayer, that's why.
BULLETBOT 9 月 7 日 上午 7:54 
Am I supposed to get that stamp back after applying? Because I definitely didn't get it back.
BlockCrusader  [作者] 9 月 7 日 上午 7:32 
@BULLETBOT, neither item gives you back an Augment Jewel. They work as follows;

Void Shards remove the selected Augment(s), but give you a partial refund by giving you Shards of Power based on the tier of the removed Augment(s)

Augment Stamps remove the selected Augment(s), moving them onto a new Stamp item. The max quantity & tier of Augments that are copied this way is limited by the tier of the Stamp you use.
A Stamp with Augment(s) can in turn be used to apply some or all of its Augment(s) onto another item/weapon, akin to an Augment Jewel.
Effectively, Stamps let you move Augments between gear.
BULLETBOT 9 月 7 日 上午 6:38 
How does a Void Shard and a Stamp work? Am I supposed to get the augment back from the Void Shard or the Stamp because I am not getting it back for some reason. Can you tell me more specifically how do they work or is this a bug where I am not getting back the augments.